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Facilitating Training Simulations for Health Emergency

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Gaming, Simulation and Innovations: Challenges and Opportunities (ISAGA 2021)

Abstract

The World Health Organization’s (WHO) training simulation exer- cises (SimEx) are immersive activities that capacitate their audiences by enabling them to practice and perform various functions in an emergency response. This paper discusses four tools used in SimEx to maximize the facilitators’ technical experience to meet the overall learning outcomes and objectives. The findings have been collected from 12 exercises through feedback sessions and debriefings with facilitators, written feedback and exercise management observations. They show that facilitation methods and their usability vary depending on the scope of the exercise and the facilitators’ experience. Exercise planning needs to fully align the SimEx activities with their learning objectives for optimal outcomes.

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Correspondence to Heini Utunen .

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Utunen, H., Harviainen, J.T., Gamhewage, G.M. (2022). Facilitating Training Simulations for Health Emergency. In: Dhar, U., Dubey, J., Dumblekar, V., Meijer, S., Lukosch, H. (eds) Gaming, Simulation and Innovations: Challenges and Opportunities. ISAGA 2021. Lecture Notes in Computer Science, vol 13219. Springer, Cham. https://doi.org/10.1007/978-3-031-09959-5_4

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  • DOI: https://doi.org/10.1007/978-3-031-09959-5_4

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-031-09958-8

  • Online ISBN: 978-3-031-09959-5

  • eBook Packages: Computer ScienceComputer Science (R0)

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