Abstract
The World Health Organization’s (WHO) training simulation exer- cises (SimEx) are immersive activities that capacitate their audiences by enabling them to practice and perform various functions in an emergency response. This paper discusses four tools used in SimEx to maximize the facilitators’ technical experience to meet the overall learning outcomes and objectives. The findings have been collected from 12 exercises through feedback sessions and debriefings with facilitators, written feedback and exercise management observations. They show that facilitation methods and their usability vary depending on the scope of the exercise and the facilitators’ experience. Exercise planning needs to fully align the SimEx activities with their learning objectives for optimal outcomes.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Similar content being viewed by others
References
World Health Organization’s Health Emergencies Programme: WHO Health Emer- gencies Programme’s learning strategy (2018). https://www.who.int/emergencies/publicationre-sources/training/tools/whe-learning-strategy.pdf. last accessed 27 July 2021
Utunen, H., Black, A., Stucke, O., Attias, M., Gamhewage, G.M.: Identifying and assessing competencies for staff working in public health emergencies. Studies in Health Technology and Informatics 270, 1311–1312 (2020)
Biddinger, P.D., et al.: Public health emergency preparedness exercises: lessons learned. Public Health Rep. 125(Suppl 5), 100–106 (2010)
Emonts, M., et al.: Integration of social simulations into a task-based blended training curriculum. In: Pro- ceedings of the 2012 Land Warfare conference. DSTO, Canberra (2012). https://www.alelo.com/wp-content/up-loads/2014/06/Alelo_LWC2012_paper_Emonts_Row_Johnson_et_al_v2.pdf. last accessed 27 July 2021
Landers, R.N.: Developing a theory of gamified learning: linking serious games and gamification of learning. Simulation & Gaming 45(6), 752–768 (2014)
World Health Organization: WHO Simulation exercise manual (2017). https://www.who.int/ihr/publications/WHO-WHE-CPI-2017.10/en/. last accessed 27 May 2021
World Health Organization: Introduction to competency-based assessments. Online learning resource. https://openwho.org/courses/intro-competency. last accessed 27 May 2021
Goosen, K.R., Jensen, R., Wells, R.: Purpose and learning benefits of simulations: a design and development perspective. Simulation & Gaming 32(1), 21–39 (2001)
Kolb, A., Kolb, D.: Experiential learning theory: a dynamic, holistic approach to management learning, education and development. In: Armstrong, S.J., Fukami, C.V. (eds.) The SAGE handbook of management learning, education and development, pp. 42–68. Sage, London (2009)
Crookall, D., Oxford, R.L., Saunders, D.: Towards a reconceptualisation of simulation: from representation to reality. Simulation & Games for Learning 17(4), 147–171 (1987)
Daniau, S.: The transformative potential of role-playing games: from play skills to human skills. Simul. Gaming 47(4), 423–444 (2016)
Crookall, D.: Serious games, debriefing, and simulation/gaming as a discipline. Simul. Gaming 41(6), 898–920 (2010)
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2022 Springer Nature Switzerland AG
About this paper
Cite this paper
Utunen, H., Harviainen, J.T., Gamhewage, G.M. (2022). Facilitating Training Simulations for Health Emergency. In: Dhar, U., Dubey, J., Dumblekar, V., Meijer, S., Lukosch, H. (eds) Gaming, Simulation and Innovations: Challenges and Opportunities. ISAGA 2021. Lecture Notes in Computer Science, vol 13219. Springer, Cham. https://doi.org/10.1007/978-3-031-09959-5_4
Download citation
DOI: https://doi.org/10.1007/978-3-031-09959-5_4
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-031-09958-8
Online ISBN: 978-3-031-09959-5
eBook Packages: Computer ScienceComputer Science (R0)