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Abstract

We consider how pre-existing STEM interest influences the way in which adolescents engage an astronomy-themed Minecraft environment. Participants in an after-school program met for five sessions over the course of five weeks and explored a variety of hypothetical versions of Earth, such as Earth with no moon, in Minecraft. An association rule mining approach was taken to understand how differing levels of STEM interest influence in-game science tool usage and observations across worlds. Highest science tool use was observed among participants with moderate STEM interest, suggesting high engagement and desire to learn compared with the low and high STEM interest groups. High recorded observations among the high STEM interest group suggests confidence or high prior knowledge, while moderate tool use among low STEM interest learners might suggest development of interest in content.

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Correspondence to Matt Gadbury .

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Gadbury, M., Lane, H.C. (2022). Mining for STEM Interest Behaviors in Minecraft. In: Rodrigo, M.M., Matsuda, N., Cristea, A.I., Dimitrova, V. (eds) Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners’ and Doctoral Consortium. AIED 2022. Lecture Notes in Computer Science, vol 13356. Springer, Cham. https://doi.org/10.1007/978-3-031-11647-6_42

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  • DOI: https://doi.org/10.1007/978-3-031-11647-6_42

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-031-11646-9

  • Online ISBN: 978-3-031-11647-6

  • eBook Packages: Computer ScienceComputer Science (R0)

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