Abstract
In networked game development, there are issues related to the technology and tuning required to implement communication features, such as synchronization control between terminals, suitable display updates, and adjustment of communication frequencies. This knowledge of development requires a lot of learning time to acquire in practice because the operations of communication are not transparent, and this may be a factor that prevents newcomers from entering the market. Therefore, the authors propose a networked game development learning support tool for beginner networked game developers without the above-mentioned development skills. Concretely, the authors propose an object allocation system that supports networked game development by providing users with intuitive operation and a visual understanding of networked game development skills. Subject experiment and learning task to evaluate learning effectiveness using the proposed system has been planned.
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Osuga, Y., Kawano, Y., Murakami, Y., Hanawa, D., Hanada, M., Nunohiro, E. (2022). Web Game Development Tool for Learning Communication Functions for Beginners Networked Game Developers. In: Barolli, L., Miwa, H., Enokido, T. (eds) Advances in Network-Based Information Systems. NBiS 2022. Lecture Notes in Networks and Systems, vol 526. Springer, Cham. https://doi.org/10.1007/978-3-031-14314-4_51
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DOI: https://doi.org/10.1007/978-3-031-14314-4_51
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