Abstract
Within our project E-BRAiN (Evidence-Based Robotic Assistance in Neurorehabilitation) we have been developing software for training tasks for patients after stroke. It is the idea of the project that a humanoid robot is instructing and observing the performance of patients. The paper discusses the challenges of developing such interactive system with an interdisciplinary development team. Goals and rules are different for clinicians, psychologists, sociologists and computer scientists. There are different traditions in those sciences. Therefore, evaluations with patients have to be planned much more carefully than with traditional users of interactive systems. The role of task models, storyboards and prototypes in the domain of neurohabilitation are discussed in connection with an experience report of the E-BRAiN project.
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Acknowledgements
This joint research project “E-BRAiN - Evidence-based Robot Assistance in Neurorehabilitation” is supported by the European Social Fund (ESF), reference: ESF/14-BM-A55–0001/19-A01, and the Ministry of Education, Science and Culture of Mecklenburg-Vorpommern, Germany. The sponsors had no role in the decision to publish or any content of the publication.
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Forbrig, P., Bundea, A., Kühn, M. (2022). Challenges with Traditional Human-Centered Design for Developing Neurorehabilitation Software. In: Bernhaupt, R., Ardito, C., Sauer, S. (eds) Human-Centered Software Engineering. HCSE 2022. Lecture Notes in Computer Science, vol 13482. Springer, Cham. https://doi.org/10.1007/978-3-031-14785-2_3
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