Abstract
Entrepreneurship education has grown tremendously, as has been extensively documented. Entrepreneurship education has expanded in scope, significantly extending across fields in universities and penetrating all levels of educational systems. Moreover, the notion and measurement of engagement have become increasingly important to academics and practitioners. Some researchers have discovered that an approach for increasing engagement in a beneficial way has been established from games. The study adopts a business simulation game (BSG) as a serious game in the Entrepreneurship course to develop students’ self-efficacy, motivation, and engagement. The quasi-experiment was applied to 48 university students. The findings indicate that BSG, based on real challenges in a business environment, allows students to develop their self-efficacy, motivation, and engagement. BSG provides significant opportunities and new alternatives for developing management, leadership, and entrepreneurial skills.
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Acknowledgments
This research is partially supported by the Ministry of Science and Technology, Taiwan, R.O.C. under Grant No. MOST 108-2628-H-224-001-MY3, MOST 110-2511-H-224-003-MY3, and MOST 110-2622-H-224-001-CC2.
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Dharmawan, B. et al. (2022). BSG - A Serious Game Tool to Improve Student’s Self-efficacy, Motivation, and Engagement in Entrepreneurship. In: Huang, YM., Cheng, SC., Barroso, J., Sandnes, F.E. (eds) Innovative Technologies and Learning. ICITL 2022. Lecture Notes in Computer Science, vol 13449. Springer, Cham. https://doi.org/10.1007/978-3-031-15273-3_45
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