Abstract
This demo paper presents a locative, site-specific, augmented-reality game for a WW1 historical site. The work constitutes the preliminary results of a research collaboration between two universities, one museum and a developer of serious games. The challenge was to produce an interactive, playful and educational digital experience based on the results of research into national policy and other cultural forces in relation to food and nutrition in Denmark during WW1. The resulting game needed to have a high technology readiness level and be deployed in the historical site for use by visitors. The research collaboration produced several innovations in location-based augmented-reality games for cultural heritage that are likely to be of interest to researchers and developers working in this space: (a) a way to present complex content that requires multiple perspectives in a geolocatable double structure; (b) the use of a visual aesthetic that resonates highly with the historical period in question in order to encourage reflection that relates the past to the present; (c) an approach to adding supplementary historical information in a fashion that aims not to overload the player with information during the play experience. While we have yet to evaluate the work through a user trial, this demo paper presents our design motivations and solutions that arose from the collaboration and the complex historical material.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
References
Kretschmer, U., et al.: Meeting the spirit of history. In: Proceedings of the 2001 Conference on Virtual Reality, Archeology, and Cultural Heritage, pp. 141–152 (2001)
Ballagas, R., Kuntze, A., Walz, S.P.: Gaming tourism: lessons from evaluating rexplorer, a pervasive game for tourists. In: Indulska, J., Patterson, D.J., Rodden, T., Ott, M. (eds.) Pervasive 2008. LNCS, vol. 5013, pp. 244–261. Springer, Heidelberg (2008). https://doi.org/10.1007/978-3-540-79576-6_15
Carrigy, T., Naliuka, K., Paterson, N., Haahr, M.: Design and evaluation of player experience of a location-based mobile game. In: Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries, pp. 92–101 (2010)
Happe, D., Hamon, G.: Jumieges 3D. Departement de la Seine- Maritime (2013)
Haugstvedt, A.C., Krogstie, J.: Mobile augmented reality for cultural heritage: a technology acceptance study. In: 2012 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), pp. 247–255. IEEE, November 2012
Nisi, V., Oakley, I., Haahr, M.: Location-aware multimedia stories: turning spaces into places. Universidade Cátolica Portuguesa, pp.72–93 (2008)
Reid, J.: Design for coincidence: incorporating real world artifacts in location based games. In: Proceedings of the 3rd International Conference on Digital Interactive Media in Entertainment and Arts, pp. 18–25, September 2008
Dow, S., Lee, J., Oezbek, C., Maclntyre, B., Bolter, J.D., Gandy, M.: Exploring spatial narratives and mixed reality experiences in Oakland cemetery. In: Proceedings of the 2005 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, pp. 51–60, June 2005
Lombardo, V., Damiano, R.: Storytelling on mobile devices for cultural heritage. Rev. Hypermedia Multimedia 18(1–2), 11–35 (2012)
Hargood, C., Weal, M.J., Millard, D.E.: The storyplaces platform: building a web-based locative hypertext system. In: Proceedings of the 29th on Hypertext and Social Media, pp. 128–135 (2018)
Haahr, M.: Literary play: Locative game mechanics and narrative techniques for cultural heritage. In: Göbel, S., Ma, M., Hauge, J.B., Oliveira, M.F., Wiemeyer, J., Wendel, V. (eds.) JCSG 2015. LNCS, vol. 9090, pp. 114–119. Springer, Cham (2015). https://doi.org/10.1007/978-3-319-19126-3_10
Chen, J.: Flow in games (and everything else). Commun. ACM 50(4), 31–34 (2007)
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2022 The Author(s), under exclusive license to Springer Nature Switzerland AG
About this paper
Cite this paper
Haahr, M., Wiil, P.H. (2022). A Lens to the Past: Using Site-Specific Augmented Reality for Historical Interpretation. In: Söbke, H., Spangenberger, P., Müller, P., Göbel, S. (eds) Serious Games. JCSG 2022. Lecture Notes in Computer Science, vol 13476. Springer, Cham. https://doi.org/10.1007/978-3-031-15325-9_19
Download citation
DOI: https://doi.org/10.1007/978-3-031-15325-9_19
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-031-15324-2
Online ISBN: 978-3-031-15325-9
eBook Packages: Computer ScienceComputer Science (R0)