Abstract
We have been running children’s play and learning camps since 2011, but we are withholding physical gathering after 2020 during the COVID-19 pandemic. The problem with online videoconference camps is that it is difficult to design activities that encourage children to move spontaneously and engage with the world around them. Starting in 2021, we have launched a series of VR (virtual reality) camps with each camp aiming for the construction of a VR world. We believe that by having the children actively involved in the creation of the 3D objects that make up the worlds and in game design, we are fostering a sense of efficacy that allows them to actively work on the world surrounding them and change it. In this paper, we summarize our attempts, especially our experience of constructing a VR world with children in which the immune system of the human body is turned into a serious game.
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Acknowledgement
This work was partially supported by Palsystem Kanagawa and Palsystem Insurance Consumers’ Co-operative Federation, especially for distribution of Quest 2 VR headsets to the children. We would also like to thank Public Technology Design Consortium, Keio Research Institute at SFC, Keio University, for long support for our camps.
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Saito, K. et al. (2022). Academy Camp VR: Serious Game Constructions as Active Learning Experiences for Children. In: Söbke, H., Spangenberger, P., Müller, P., Göbel, S. (eds) Serious Games. JCSG 2022. Lecture Notes in Computer Science, vol 13476. Springer, Cham. https://doi.org/10.1007/978-3-031-15325-9_4
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DOI: https://doi.org/10.1007/978-3-031-15325-9_4
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