Skip to main content

Hand Interaction Toolset for Augmented Reality Environments

  • Conference paper
  • First Online:
Extended Reality (XR Salento 2022)

Part of the book series: Lecture Notes in Computer Science ((LNCS,volume 13445))

Included in the following conference series:

Abstract

As Augmented and Virtual Reality (AR/VR) technologies become nowadays very popular, there is the need for better interaction in these environments. In this paper, a toolset that facilitates the process of creating interaction in AR and VR environments is presented. The toolset is mainly targeted on mobile devices as the majority of AR and VR applications are exported. The toolset is divided into two main parts; the first part presents the components that are utilized inside the Unity 3D game engine, and the second part involves a webservice to handle the hand tracking task. The separation of hand tracking into a different part allows changes of the algorithms without the need to update the entire package. To evaluate the proposed toolset, a scenario of usage was fabricated in which users -with a computer science background- were shared a package and were asked to complete three tasks and evaluate their experience of using the toolset to create applications. Furthermore, the resulting applications were tested in real case scenarios to examine the overall performance and experience.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 64.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 84.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. Azuma, R., Baillot, Y., Behringer, R., Feiner, S., Julier, S., MacIntyre, B.: Recent advances in augmented reality. IEEE Comput. Graph. Appl. 21(6), 34–47 (2001). https://doi.org/10.1109/38.963459

    Article  Google Scholar 

  2. Milgram, P., Kishino, F.: A taxonomy of mixed reality visual displays. IEICE Trans. Inf. Syst. E77-D, 1321–1329 (1994)

    Google Scholar 

  3. Coomans, M.K.D., Timmermans, H.J.P.: Towards a taxonomy of virtual reality user interfaces. In: Proceedings 1997 IEEE Conference on Information Visualization (Cat. No. 97TB100165), pp. 279–284 (1997). https://doi.org/10.1109/IV.1997.626531

  4. Doolani, S., et al.: A review of extended reality (XR) technologies for manufacturing training. Technologies 8(4), 77 (2020). https://doi.org/10.3390/technologies8040077

    Article  Google Scholar 

  5. Alalwan, N., Cheng, L., Al-Samarraie, H., Yousef, R., Alzahrani, A.I., Sarsam, S.M.: Challenges and prospects of virtual reality and augmented reality utilization among primary school teachers: a developing country perspective. Stud. Educ. Eval. 66, 100876 (2020). https://doi.org/10.1016/j.stueduc.2020.100876

    Article  Google Scholar 

  6. Christinaki, E., Vidakis, N., Triantafyllidis, G.: A novel educational game for teaching emotion identification skills to preschoolers with autism diagnosis. Comput. Sci. Inf. Syst. 11(2), 723–743 (2014)

    Article  Google Scholar 

  7. Ghazwani, Y., Smith, S.: Interaction in augmented reality: challenges to enhance user experience. In: Proceedings of the 2020 4th International Conference on Virtual and Augmented Reality Simulations, pp. 39–44 (2020). https://doi.org/10.1145/3385378.3385384

  8. Che, Y., Qi, Y.: Detection-guided 3D hand tracking for mobile AR applications. In: 2021 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), pp. 386–392 (2021). https://doi.org/10.1109/ISMAR52148.2021.00055

  9. Wang, L., et al.: WiTrace: centimeter-level passive gesture tracking using OFDM signals. IEEE Trans. Mob. Comput. 20(4), 1730–1745 (2021). https://doi.org/10.1109/TMC.2019.2961885

    Article  Google Scholar 

  10. Ismail, A.W., Fadzli, F.E., Faizal, M.S.M.: Augmented reality real-time drawing application with a hand gesture on a handheld interface. In: 2021 IEEE 6th International Conference on Computing, Communication and Automation (ICCCA), pp. 418–423 (2021). https://doi.org/10.1109/ICCCA52192.2021.9666439

  11. Microsoft: Azure Kinect DK. https://azure.microsoft.com/en-us/services/kinect-dk/. Accessed 17 Mar 2022

  12. LeapMotion: Ultraleap for Developers. https://developer.leapmotion.com/. Accessed 17 Mar 2022

  13. Sensoryx: VRfree - VRfree® glove - intuitive VR interaction. https://www.sensoryx.com/products/vrfree/. Accessed 17 Mar 2022

  14. Unity: Unity. https://unity.com/. Accessed 11 Mar 2022

  15. Krauß, V., Boden, A., Oppermann, L., Reiners, R.: Current practices, challenges, and design implications for collaborative AR/VR application development (2021). https://doi.org/10.1145/3411764.3445335

  16. Marín-Vega, H., Alor-Hernández, G., Colombo-Mendoza, L.O., Bustos-López, M., Zataraín-Cabada, R.: ZeusAR: a process and an architecture to automate the development of augmented reality serious games. Multimed. Tools Appl. 81(2), 2901–2935 (2021). https://doi.org/10.1007/s11042-021-11695-1

    Article  Google Scholar 

  17. Mccallum, S., Boletsis, C.: Augmented reality & gesture-based architecture in games for the elderly. Stud. Health Technol. Inform. 189, 139–144 (2013). https://doi.org/10.3233/978-1-61499-268-4-139

    Article  Google Scholar 

  18. Tian, H., Wang, C., Manocha, D., Zhang, X.: Realtime hand-object interaction using learned grasp space for virtual environments. IEEE Trans. Vis. Comput. Graph. 25(8), 2623–2635 (2019). https://doi.org/10.1109/TVCG.2018.2849381

    Article  Google Scholar 

  19. Liu, H., et al.: High-fidelity grasping in virtual reality using a glove-based system. In: Proceedings - IEEE International Conference on Robotics and Automation, pp. 5180–5186, May 2019. https://doi.org/10.1109/ICRA.2019.8794230

  20. Han, S., Kim, J.: A study on immersion of hand interaction for mobile platform virtual reality contents. Symmetry 9(2) (2017). https://doi.org/10.3390/sym9020022

  21. Kyriakou, P., Hermon, S.: Can I touch this? Using natural interaction in a museum augmented reality system. Digit. Appl. Archaeol. Cult. Herit. 12, 1–9 (2019). https://doi.org/10.1016/j.daach.2018.e00088

    Article  Google Scholar 

  22. Zhang, F., et al.: Mediapipe hands: on-device real-time hand tracking. arXiv Preprint arXiv:2006.10214 (2020)

  23. Lugaresi, C., et al.: MediaPipe: a framework for building perception pipelines. arXiv Preprint arXiv:1906.08172 (2019)

  24. Chunduru, V., Roy, M., Dasari Romit, N.S, Chittawadigi, R.G.: Hand tracking in 3D space using mediapipe and PnP method for intuitive control of virtual globe. In: 2021 IEEE 9th Region 10 Humanitarian Technology Conference (R10-HTC), pp. 1–6 (2021). https://doi.org/10.1109/R10-HTC53172.2021.9641587

  25. Ren, Y., et al.: Hand gesture recognition using 802.11ad mmWave sensor in the mobile device. In: 2021 IEEE Wireless Communications and Networking Conference Workshops (WCNCW), pp. 1–6 (2021). https://doi.org/10.1109/WCNCW49093.2021.9419978

  26. Brooke, J.: SUS: a quick and dirty usability. Usability Eval. Ind. 189(3) (1996)

    Google Scholar 

  27. Sauro, J.: Measuring usability with the system usability scale. https://measuringu.com/sus/. Accessed 04 Apr 2022

  28. Tabuenca, B., Kalz, M., Ternier, S., Specht, M.: Mobile authoring of open educational resources for authentic learning scenarios. Univ. Access Inf. Soc. 15(3), 329–343 (2014). https://doi.org/10.1007/s10209-014-0391-y

    Article  Google Scholar 

  29. Maia, L.F., et al.: LAGARTO: a LocAtion based games AuthoRing TOol enhanced with augmented reality features. Entertain. Comput. 22, 3–13 (2017). https://doi.org/10.1016/j.entcom.2017.05.001

    Article  Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Ilias Logothetis .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2022 Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Logothetis, I., Karampidis, K., Vidakis, N., Papadourakis, G. (2022). Hand Interaction Toolset for Augmented Reality Environments. In: De Paolis, L.T., Arpaia, P., Sacco, M. (eds) Extended Reality. XR Salento 2022. Lecture Notes in Computer Science, vol 13445. Springer, Cham. https://doi.org/10.1007/978-3-031-15546-8_17

Download citation

  • DOI: https://doi.org/10.1007/978-3-031-15546-8_17

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-031-15545-1

  • Online ISBN: 978-3-031-15546-8

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics