Abstract
In recent decades, computer games have become a pervasive form of entertainment leading to dramatic growth in complexity and scale in terms of content and employed technologies. However, several flaws in design methodology complicate the development process of massive and highly interactive virtual worlds. This paper proposes a novel architecture for a computational framework to cope with the growing complexity and scale of computer games. The research done should provide both a conceptual basis for a data driven development methodology and a practical implementation of systems designed for integration of various computation technologies. This paper lays out the proposed architecture, discusses concepts and design considerations involved and notes future research required.
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Erics, Z., Cirulis, A. (2022). A Proposal for a Computational Framework Architecture and Design for Massive Virtual World Generation and Simulation. In: De Paolis, L.T., Arpaia, P., Sacco, M. (eds) Extended Reality. XR Salento 2022. Lecture Notes in Computer Science, vol 13445. Springer, Cham. https://doi.org/10.1007/978-3-031-15546-8_3
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