Abstract
The success of an adaptive learning system depends on the learning content. Each student seeks an environment that is suitable for his needs, with personalized and adaptable content that allows him to have a more successful and meaningful learning experience. Learner profile is a structure comprising direct and indirect information of learner’s background, objectives, interest and preferences. Taking a leaner’s profile into account while designing courses is beneficial, and profile modeling is an essential method that seeks to provide a comprehensive representation of all factors linked to the user's attributes. In this paper we propose a machine learning model for predicting learner profile. It serves as a basis to a suitable user-centered adaptation of gamification and content. The potential of our model is considering both the player and learner contexts by integrating learners’ interactions, preferences, troubles and cognitive capacities. We tested the efficiency of our contribution in a gamified learning environment called “Class Quiz”. We used a dataset of 1000 examples to develop classification models by combining several techniques.
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Notes
- 1.
https://classquiz.tn/, Class Quiz won the first prize among 481 competitors from all Arab countries, during its participation in the “Mada - ALECSO” Competition for mobile applications for the year 2019 as the best Arabic mobile application.
- 2.
ENVAST is a Startup founded in 2016 by young engineers, provides innovative digital educational products by mixing new technologies with creative design (https://envast.tn/). Among its projects, the mobile application “Class Quiz” (https://classquiz.tn/).
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Acknowledgement
This project is carried out under the MOBIDOC scheme, funded by The Ministry of Higher Education and Scientific Research in Tunisia through the PromEssE project and managed by the ANPR (National agency for the Promotion of Scientific Research of Tunisia). We would also like to thank ENVAST company and Association of Scientific Research and Innovation in Computer Science (ARSII).
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Bennani, S., Maalel, A., Ben Ghezala, H., Daouahi, A. (2022). Integrating Machine Learning into Learner Profiling for Adaptive and Gamified Learning System. In: Nguyen, N.T., Manolopoulos, Y., Chbeir, R., Kozierkiewicz, A., Trawiński, B. (eds) Computational Collective Intelligence. ICCCI 2022. Lecture Notes in Computer Science(), vol 13501. Springer, Cham. https://doi.org/10.1007/978-3-031-16014-1_6
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