Abstract
While we understand how consumers attend to and process information in VR, research has yet to explore how consumers store information from virtual experiences in memory and recall it later. However, memory is important for developing knowledge about something, like a destination, and later decision-making. In fact, VR (vs. other information channels) are more persuasive in decision-making. Yet we know very little about the role of VR and memory on these decisions. Thus, we seek to understand how VR experiences affect memory and specifically episodic versus semantic memory systems. Findings from a series of interviews and an online survey documented a constant comparison of reality and virtuality. Virtual experiences create rich semantic memories, moreso for individuals where more time had passed. However, semantic and episodic memories formation was at odds with one another. While those who had not visited the destination previously reported higher semantic and episodic details, the experience was overwhelming for individuals who had not visited previously. Additionally, those who had not experienced the destination received the experience with skepticism and downplayed their expectations of real future interactions. Finally, the results reveal the imperfect nature of memory, including misremembering.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
References
Ahn, H.K., Liu, M.W., Soman, D.: Memory markers: how consumers recall the duration of experiences. J. Consum. Psychol. 19(3), 508–516 (2009)
Bartlett, F.C.: Remembering: A Study in Experimental and Social Psychology. Cambridge University Press, Cambridge (1932)
Braun, V., Clarke, V.: Using thematic analysis in psychology. Qual. Res. Psychol. 3(2), 77–101 (2006)
Cowan, K., Ketron, S.: Prioritizing marketing research in virtual reality: development of an immersion/fantasy typology. Eur. J. Mark. 53(8), 1585–1611 (2019)
Cowan, K., Spielmann, N., Horn, E., Griffart, C.: Perception is reality… How luxury brands can use presence and haptic factors to augment digital environments. J. Bus. Res. 123, 86–96 (2021)
Ezzyat, Y., Davachi, L.: What constitutes an episode in episodic memory? Psychol. Sci. 22(2), 243–252 (2011)
Fassbender, E., Richards, D., Bilgin, A., Thompson, W.F., Heiden, W.: VirSchool: the effect of background music and immersive display systems on memory for facts learned in an educational virtual environment. Comput. Educ. 58(1), 490–500 (2012)
Herz, M., Brunk, K.H.: Conceptual advances in consumers’ semantic and episodic brand memories: a mixed methods exploration. Psychol. Mark. 34, 70–91 (2017)
Johnson, R., Simon, E.J., Henkell, H., Zhu, J.: The role of episodic memory in controlled evaluative judgments about attitudes: an event-related potential study. Neuropsychologia 49, 945–960 (2011)
Kang, J.: Effect of interaction based on augmented context in immersive virtual reality environment. Wirel. Pers. Commun. 98, 1931–1940 (2018)
Kim, K., Park, K.K., Lee, J.-H.: The influence of arousal and expectation on eyewitness memory in a virtual environment. Cyberpsychol. Behav. Soc. Netw. 17(11), 709–713 (2014)
LaTour, K.A., Carbone, L.P.: Sticktion: assessing memory for the customer experience. Cornell Hospitality Q. 55(4), 342–353 (2014)
Mania, K., Chalmers, A.: The effects of levels of immersion on memory and presence in virtual environments: a reality centered approach. Cyberpsychol. Behav. 4(2), 247–264 (2001)
Mayer, R.E., Moreno, R.: Nine ways to reduce cognitive load in multimedia learning. Educ. Psychol. 38(1), 43–52 (2003)
Ochsner, K.N., Lieberman, M.D.: The emergence of social cognitive neuroscience. Am. Psychol. 56(9), 717–734 (2001)
Ofir, C., Raghubir, P., Brosh, G., Monroe, K.B., Heiman, A.: Memory-based store price judgments: the role of knowledge and shopping experience. J. Retail. 84(4), 414–423 (2008)
Optale, G., et al.: Controlling memory impairment in elderly adults using virtual reality memory training: a randomized controlled pilot study. Neurorehabil. Neural Repair 24(4), 348–357 (2010)
Orth, U.R., Lockshin, L., Spielmann, N., Holm, M.: Design antecedents of telepresence in virtual service environments. J. Serv. Res. 22(2), 202–218 (2019)
Park, C.W., Mothersbaugh, D.L., Feick, L.: Consumer knowledge assessment. J. Consum. Res. 21, 71–82 (1994)
Schacter, D.L., Benoit, R.G., De Brigard, F., Szpunar, K.K.: Episodic future thinking and episodic counterfactual thinking: intersections between memory and decisions. Neurobiol. Learn. Mem. 117, 14–21 (2015)
Schiopu, A., Hornoiu, R.I., Padurean, M.A., Nica, A.-M.: Virus tinged? Exploring the facets of virtual reality use in tourism as a result of the COVID-19 pandemic. Telematics Inform. 60, 101575 (2021)
Thompson, C.J., Locander, W.B., Pollio, H.R.: Putting consumer experience back into consumer research: the philosophy and method of existential-phenomenology. J. Consum. Res. 16(2), 133–146 (1989)
Weber, R.P.: Basic Content Analysis. Sage Publications, Thousand Oaks (1990)
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2022 The Author(s), under exclusive license to Springer Nature Switzerland AG
About this paper
Cite this paper
Kostyk, A., Dessart, L., Cowan, K. (2022). The Reality of Virtual Experiences: Semantic and Episodic Memory Formation in VR. In: Zachmann, G., Alcañiz Raya, M., Bourdot, P., Marchal, M., Stefanucci, J., Yang, X. (eds) Virtual Reality and Mixed Reality. EuroXR 2022. Lecture Notes in Computer Science, vol 13484. Springer, Cham. https://doi.org/10.1007/978-3-031-16234-3_13
Download citation
DOI: https://doi.org/10.1007/978-3-031-16234-3_13
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-031-16233-6
Online ISBN: 978-3-031-16234-3
eBook Packages: Computer ScienceComputer Science (R0)