Abstract
Promoting meaningful experiences at work is essential to employees’ wellness and constitutes a strategic investment toward sustainable growth. Interactive work tools appear to have been excluded from most academic efforts to determine meaningful work. Yet, user experience for work tools can optimize interaction with technology, improve employee well-being, and give a more exciting, satisfying, and meaningful perception of the activity for workers. We conduct a two-stage qualitative study to develop a model of Design for Meaningful Work Experiences, aiming to answer the following question: how can researchers and designers approach work tool design to stimulate human flourishing through more meaningful work experiences? Based on a preliminary case study and a follow-up study consisting of 9 qualitative interviews, we develop a model that describes a new methodology to integrate Positive Design into the relationship between Human Work and Interaction Design. Creative inversion is introduced as an emergent design technique that can help foster creativity by facilitating communication between researchers, designers, and users.
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Notes
- 1.
Interactive work tools refer to any information system that an employee needs to interact with to complete some or all of their work-related tasks.
- 2.
Human flourishing focuses on “meaning and self-realization and defines well-being in terms of the degree to which a person is fully functioning” [8].
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Acknowledgments
I would like to express my gratitude to Torkil Clemmensen for his thoughtful feedback and continued encouragement to pursue this study, as well as to Gabija Bogdzeviciute and Yeeun Kim for their contributions to the data collection and analysis of the preliminary case study.
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Appendices
Appendices
1.1 Appendix I
Full overview of the prototype (A recorded demo of the prototype can be viewed here (https://youtu.be/7baPqqMsNYM)).
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Saigot, M. (2022). Design for Meaningful Work Experiences: A Holistic Approach to Human-Work Interaction Design. In: Kurosu, M., et al. HCI International 2022 - Late Breaking Papers. Design, User Experience and Interaction. HCII 2022. Lecture Notes in Computer Science, vol 13516. Springer, Cham. https://doi.org/10.1007/978-3-031-17615-9_8
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