Abstract
The rise of the sports industry, which over time has increased in popularity along with machine learning and the possibilities for improving upon previously known and used methods, can serve many future predictions and benefits. This paper proposes a methodology to feature sorting in the context of supervised machine learning algorithms. A new perspective on machine learning by using it to predict outcomes with a database of the popular moba game Dota2, which consists of a large volume of data that was collected and analyzed. The reported results are concerned with three machine learning models with two significant metrics such as F-measure and Accuracy.
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This work has been partially subsidised by the project US-1263341 (Junta de Andalucía) and FEDER funds.
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Peña-Cubillos, M.A., Villar-Ruiz, A., Tallón-Ballesteros, A.J., Wu, Y., Fong, S. (2023). Classification Methods for MOBA Games. In: García Bringas, P., et al. 17th International Conference on Soft Computing Models in Industrial and Environmental Applications (SOCO 2022). SOCO 2022. Lecture Notes in Networks and Systems, vol 531. Springer, Cham. https://doi.org/10.1007/978-3-031-18050-7_55
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