Abstract
Before widely adopting in the real life, Emerging technologies and design concepts require appropriate user studies to explore demands from users. Smart cockpit is a typical fields driven by cutting-edge technologies, and vehicles are becoming more intelligent touchpoints empowered by V2X technologies. A repeated, correlative and continuous framework was employed for future-oriented user study such as smart cockpit’s connectivity capability in the context of V2X, by presenting the Participatory Design Fictions with Mixed Reality, which aims for stimulating imagination of the participants to gather their views and discussions about the future. Thematic analysis, discourse analysis and creative analysis were adopted to evaluate this framework and method. Results indicated that Participatory Design Fictions with Mixed Reality provided researchers with more in-depth insights about the preferable futures articulated by different groups when conducting future-oriented, demand mining-oriented user study as a effective tool and method.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Similar content being viewed by others
References
Asimov, I.: How easy to see the future. Nat. Hist. 84(4), 92 (1975)
Auger, J.: Speculative design: crafting the speculation. Digital Creativity 24(1), 11–35 (2013)
Barthell, R.J.: Science fiction: a literature of ideas. Extrapolation 13(2), 56 (1971)
Cheng, J.: Astounding wonder: Imagining science and science fiction in interwar America. University of Pennsylvania Press (2012)
Dourish, P., Bell, G.: “Resistance is futile": reading science fiction alongside ubiquitous computing. Personal Ubiquit. Comput. 18(4), 769–778 (2014)
Dunne, A.: Hertzian tales: Electronic products, aesthetic experience, and critical design. MIT press (2008)
Dunne, A., Raby, F.: Speculative everything: design, fiction, and social dreaming. MIT press (2013)
El-Jarn, H., Southern, G.: Can co-creation in extended reality technologies facilitate the design process? J. Work-Appli. Manag. 17, 1254–1269 (2020)
de la Flor Aceituno, D., Giacomin, J., Malizia, A., Skrypchuk, L.: Virtual workshops on the road: co-designing with drivers, within context in real-time. In: Ahram, T., Taiar, R., Colson, S., Choplin, A. (eds.) IHIET 2019. AISC, vol. 1018, pp. 35–41. Springer, Cham (2020). https://doi.org/10.1007/978-3-030-25629-6_6
Forlano, L., Mathew, A.: From design fiction to design friction: Speculative and participatory design of values-embedded urban technology. J. Urban Technol. 21(4), 7–24 (2014)
Gilks, M., Fleming, P., Allen, M.: Science fiction: The literature of ideas. Writingworld.com (2003)
Hales, D.: Design fictions an introduction and provisional taxonomy. Digital Creativity 24(1), 1–10 (2013)
Kirby, D.: The future is now: diegetic prototypes and the role of popular films in generating real-world technological development. Soc. Stud. Sci. 40(1), 41–70 (2010)
Kirkpatrick, C.J., Fuchs, S., Peters, K., Brochhausen, C., Hermanns, M.I., Unger, R.E.: Visions for regenerative medicine: interface between scientific fact and science fiction. Artif. Organs 30(10), 822–827 (2006)
Knutz, E., Markussen, T.: The role of fiction in experiments within design, art & architecture-towards a new typology of design fiction. Artifact J. Des. Pract. 3(2), 1–8 (2014)
Kohler, T., Fueller, J., Stieger, D., Matzler, K.: Avatar-based innovation: Consequences of the virtual co-creation experience. Comput. Hum. Behav. 27(1), 160–168 (2011)
Lindley, J., Coulton, P.: Back to the future: 10 years of design fiction, pp. 210–211 (2015)
Lyckvi, S., Roto, V., Buie, E., Wu, Y.: The role of design fiction in participatory design processes. In: Proceedings of the 10th Nordic Conference on Human-Computer Interaction, pp. 976–979 (2018)
Nägele, L.V., Ryöppy, M., Wilde, D.: Pdfi: participatory design fiction with vulnerable users. In: Proceedings of the 10th Nordic Conference on Human-Computer Interaction, pp. 819–831 (2018)
Prucher, J.: Brave New Words: The Oxford Dictionary of Science Fiction. Oxford University Press (2007)
de la Rosa, S., et al.: Visual appearance modulates motor control in social interactions. Acta Physiol. (Oxf) 210, 103168 (2020)
Sharma, S., Kaushik, B.: A survey on internet of vehicles: applications, security issues & solutions. Veh. Commun. 20, 100182 (2019)
Shen, X., Fantacci, R., Chen, S.: Internet of vehicles [scanning the issue]. Proc. IEEE 108(1), 242–245 (2020)
Tsekleves, E., Darby, A., Whicher, A., Swiatek, P.: Co-designing design fictions: a new approach for debating and priming future healthcare technologies and services. Archives Des. Res. 30(2), 5–21 (2017)
Wang, P., et al.: A comprehensive survey of AR/MR-based co-design in manufacturing. Eng. Comput. 36(4), 1715–1738 (2020)
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2022 Springer Nature Switzerland AG
About this paper
Cite this paper
Chi, C., Zhang, Y., Ge, Y., Wang, W., Li, J., Sun, X. (2022). Participatory Design Fictions with Mixed Reality: A User Study Framework for Future Smart Cockpit. In: Rauterberg, M., Fui-Hoon Nah, F., Siau, K., Krömker, H., Wei, J., Salvendy, G. (eds) HCI International 2022 – Late Breaking Papers: HCI for Today's Community and Economy. HCII 2022. Lecture Notes in Computer Science, vol 13520. Springer, Cham. https://doi.org/10.1007/978-3-031-18158-0_32
Download citation
DOI: https://doi.org/10.1007/978-3-031-18158-0_32
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-031-18157-3
Online ISBN: 978-3-031-18158-0
eBook Packages: Computer ScienceComputer Science (R0)