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A New Metaverse Mobile Application for Boosting Decision Making of Buying Furniture

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Proceedings of the Future Technologies Conference (FTC) 2022, Volume 1 (FTC 2022 2022)

Part of the book series: Lecture Notes in Networks and Systems ((LNNS,volume 559))

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Abstract

In applied computational science, augmented reality (AR) is recently a very popular technology as it can help people to understand the virtual world and the real world more clearly. In this paper, we develop a new mobile application using augmented reality for boosting decision-making in purchasing furniture. Pixlive Maker is also used to design augmented reality, and then it is used to integrate into our main system for 3D furniture. After that, we evaluate the system by distributing questionnaires to people who have used the application about the respondents’ experience to make a product purchase. The samples are selected by the stratified random sampling method from people who have smartphones and have been using online purchasing. Finally, the experimental results after the respondents used the augmented reality furniture application show that our proposed system is robust for boosting decision-making of buying furniture.

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Correspondence to Chutisant Kerdvibulvech .

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Kerdvibulvech, C., Ayuttaya, T.P.N. (2023). A New Metaverse Mobile Application for Boosting Decision Making of Buying Furniture. In: Arai, K. (eds) Proceedings of the Future Technologies Conference (FTC) 2022, Volume 1. FTC 2022 2022. Lecture Notes in Networks and Systems, vol 559. Springer, Cham. https://doi.org/10.1007/978-3-031-18461-1_61

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