Abstract
Nursing simulation is a teaching method that supports and integrates student learning, along with clinical training and formal teaching without overlapping or replacing them. Virtual reality (VR) is one of the most recent technologies applied to nursing simulation. The added value of VR consists precisely in the immersion and in the sense of presence (the feeling of being there) that it can generate, allowing people to learn from the experience they are living as if it were happening in real life. The 360° video is a type of VR used in many sectors and increasingly in the healthcare one. The peculiarity of this experience is that the environments are not virtually reconstructed by a computer but they are real images and sounds previously recorded by a video camera. Therefore, the 360° video has great potential especially in nursing training and simulation. The aim of this study was to conduct a scoping review on the 360° video applied to nursing education and how this experience was evaluated. A comprehensive electronic search of five electronic databases (PubMed, Embase, Web of Science, CINAHL, and Scopus) was conducted from their inception to December 2021. Five studies met the inclusion criteria and were considered in this review. These studies encourage the use of this VR technology, but further research is necessary to explore the advantages of the 360° video as learning method in nursing education and to better understand how to evaluate this immersive experience in order to guarantee the effectiveness in terms of learning outcomes.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
References
Murray, C., Grant, M.J., Howarth, M.L., Leigh, J.: The use of simulation as a teaching and learning approach to support practice learning. Nurse Educ. Pract. 8(1), 5–8 (2008)
Zangari, C., Gazzelloni, A., D’Elpidio, G., Cirulli, L., La Torre, G.: Nursing simulation as learning strategy between fiction and reality: a narrative literature review. Senses Sci. 7(1), 944–960 (2020)
Sherman, W., Craig, A.: Understanding Virtual Reality: Interface, Applications, and Design, 2nd edn. Morgan Kaufmann, USA (2019)
Pottle, J.: Virtual reality and the transformation of medical education. Future Healthc. J. 6(3), 181–185 (2019)
Cummings, J.J., Bailenson, J.N.: How immersive is enough? a meta-analysis of the effect of immersive technology on user presence. Media Psychol. 19, 272–309 (2016)
Stevens, J.A., Kincaid, J.P.: The relationship between presence and performance in virtual simulation training. Open J. Model. Simul. 3, 41–48 (2015)
Grassini, S., Laumann, K.: Questionnaire measures and physiological correlates of presence: a systematic review. Front. Psychol. 11(439), 1–21 (2020)
Chang, E., Kim, H.T., Yoo, B.: Virtual reality sickness: a review of causes and measurements. Int. J. Hum.-Comput. Interact. 36(11), 1–25 (2020)
Sharey, S., Ng, D.B.: The use of virtual reality simulation among nursing students and registered nurses: a systematic review. Nurse Educ. Today 98, 104662 (2021)
Fealy, S., et al.: The integration of immersive virtual reality in tertiary nursing and midwifery education: a scoping review. Nurse Educ. Today 79, 14–19 (2019)
Kyaw, M.B., et al.: Virtual reality for health professions education: systematic review and meta-analysis by the digital health education collaboration. J. Med. Internet Res. 21(1), e12959 (2019)
Chen, F.Q., et al.: Effectiveness of virtual reality in nursing education: meta-analysis. J. Med. Internet Res. 22(9), e18290 (2020)
Arksey, H., O’Malley, L.: Scoping studies: towards a methodological framework. Int. J. Soc. Res. Methodol. 8, 19–32 (2005)
Page, M.J., et al.: The PRISMA 2020 statement: an updated guideline for reporting systematic reviews. BMJ 372, n71 (2021)
Dang, B.K., et al.: A multi-site evaluation of observer roles and telepresence technology in simulation with prelicensure nursing students. Clin. Simul. Nurs. 55, 86–94 (2021)
Lee, Y., Kim, S.K., Eom, M.-R.: Usability of mental illness simulation involving scenarios with patients with schizophrenia via immersive virtual reality: a mixed methods study. PLOS ONE 15(9), e0238437 (2020). https://doi.org/10.1371/journal.pone.0238437
Dang, B.K., O’Leary-Kelley, C., Palicte, J.S., Badheka, S., Vuppalapati, C.: Comparing virtual reality telepresence and traditional simulation methods: a pilot study. Nurs. Educ. Perspect. 41(2), 119–121 (2020)
Weiner, E., Gordon, J., Rudy, S., McNew, R.: Expanding virtual reality to teach ultrasound skills to nurse practitioner students. Stud. Health Technol. Inform. 264, 893–897 (2019)
Dang, B.K., et al.: Assessing simulation, virtual reality, and television modalities in clinical training. Clin. Simul. Nurs. 19, 30–37 (2018)
Witmer, B.G., Singer, M.J.: Measuring presence in virtual environments: a presence questionnaire. Presence: Teleoperators Virtual Env. 7(3), 225–240 (1998). https://doi.org/10.1162/105474698565686
Lessiter, J., Freeman, J., Keogh, E., Davidoff, J.: A cross-media presence questionnaire: the ITC-sense of presence inventory. Presence 10, 282–297 (2001)
Brooke, J.: SUS: A quick and dirty usability scale. In: Usability Evaluation Industry, vol. 189. CRC Press (1995)
National League for Nurses: https://www.nln.org/news/research-statistics/professional-development-programsresearchtools-and-instruments/descriptions-of-available-instruments-096bb15c-7836-6c70-9642-ff00005f0421. Accessed 8 Apr 2022
Kaplan, B.G., Abraham, C., Gary, R.: Effects of participation vs. observation of a simulation experience on testing outcomes: implications for logistical planning for a school of nursing. Int. J. Nurs. Educ. Scholarsh. 9, 14 (2012)
Bong, C.L., Lee, S., Ng, A.S.B., Allen, J.C., Lim, E.H.L., Vidyarthi, A.: The effects of active (hot-seat) versus observer roles during simulation-based training on stress levels and non-technical performance: a randomized trial. Adv. Simul. 2, 7 (2017). https://doi.org/10.1186/s41077-017-0040-7
O’Regan, S., Molloy, E., Watterson, L., Nestel, D.: Observer roles that optimize learning in healthcare simulation education: a systematic review. Adv. Simul. 1, 4 (2016)
McCauley, M.E., Sharkey, T.J.: Cybersickness: perception of self-motion in virtual environments. Presence: Teleoperators Virtual Env. 1(3), 311–318 (1992). https://doi.org/10.1162/pres.1992.1.3.311
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Ethics declarations
Conflict of Interest.
All authors declare no conflicts of interest in this paper.
Rights and permissions
Copyright information
© 2023 The Author(s), under exclusive license to Springer Nature Switzerland AG
About this paper
Cite this paper
Gazzelloni, A., Sguanci, M., Piredda, M., D’Elpidio, G., De Marinis, M.G. (2023). Immersive Virtual Reality in Nursing Education. What About 360° Videos?. In: Kubincová, Z., Melonio, A., Durães, D., Rua Carneiro, D., Rizvi, M., Lancia, L. (eds) Methodologies and Intelligent Systems for Technology Enhanced Learning, Workshops, 12th International Conference. MIS4TEL 2022. Lecture Notes in Networks and Systems, vol 538. Springer, Cham. https://doi.org/10.1007/978-3-031-20257-5_12
Download citation
DOI: https://doi.org/10.1007/978-3-031-20257-5_12
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-031-20256-8
Online ISBN: 978-3-031-20257-5
eBook Packages: Intelligent Technologies and RoboticsIntelligent Technologies and Robotics (R0)