Abstract
Virtual Reality (VR) and Serious Games have proven to be effective in employee training, especially when teaching practice-oriented tasks. This is of great value for intralogistics and its practical and complex processes. The VR-based learning game InGo simulates a receiving goods process for intralogistics. A study carried out in this work explores the effects on the learning success as well as other factors when learning with the VR-based game. It compares the effects with a control group that learns the same process with traditional text-based learning. Although the results of the study show that there is no significant difference between the two groups in terms of learning success itself, they confirm the positive influence on other factors that reinforce learning, such as intrinsic motivation and flow. This supports previous research that indicates the high potential of VR-based learning and educational games. The different preconditions of the VR group compared to the control group emphasize the positive effect of VR.
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Acknowledgements
We would like to extend our thanks to the students and teachers at the Berufskolleg Wirtschaft und Verwaltung Remscheid. This study was carried out as a project within the interdisciplinary Center of Excellence Logistics and IT (https://leistungszentrum-logistik-it.de/).
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Kolarik, S., Ziolkowski, K., Schlüter, C. (2023). Effects of VR on Learning Experience and Success. In: Temperini, M., et al. Methodologies and Intelligent Systems for Technology Enhanced Learning, 12th International Conference. MIS4TEL 2022. Lecture Notes in Networks and Systems, vol 580. Springer, Cham. https://doi.org/10.1007/978-3-031-20617-7_14
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