Abstract
The use of reality-virtuality technologies (RVTs) in the field of engineering education has shown a growing trend for more than a decade. The teaching of Materials Science and Engineering (MSE) is no stranger to this phenomenon, and there are numerous examples of it. In order to better understand how RVTs are implemented in MSE teaching, this review presents an analysis that has been carried out after a systematic search in three different databases. This systematic search aimed to find academic works describing tools based on RVTs to improve the teaching-learning process of MSE. The results obtained provide an overall picture of how RVTs have been used since 2010 in teaching MSE: (i) virtual reality (immersive and non-immersive) is the most widely used technology, followed at a considerable distance by augmented reality, while mixed reality is a technology that is rarely used currently; (ii) the field of MSE on which most papers have focused is Materials structure, processing, and properties. Based on this information, it is possible to open up lines of research that have not been explored until now.
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Acknowledgments
This research has been supported by the project “Intelligent and sustainable mobility supported by multi-agent systems and edge computing (InEDGEMobility): Towards Sustainable Intelligent Mobility: Blockchain-based framework for IoT Security”, Reference: RTI2018-095390-B-C32, financed by the Spanish Ministry of Science, Innovation and Universities (MICINN), the State Research Agency (AEI) and the European Regional Development Fund (FEDER).
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Extremera, J., Vergara, D., Rodríguez, S. (2023). Materials Science and Engineering Education Based on Reality-Virtuality Technologies. In: Temperini, M., et al. Methodologies and Intelligent Systems for Technology Enhanced Learning, 12th International Conference. MIS4TEL 2022. Lecture Notes in Networks and Systems, vol 580. Springer, Cham. https://doi.org/10.1007/978-3-031-20617-7_7
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