Skip to main content

Exploring the Affordances of Immersive Visualization Spaces: A Use Case About COVID-19

  • Conference paper
  • First Online:
Proceedings of the International Conference on Ubiquitous Computing & Ambient Intelligence (UCAmI 2022) (UCAmI 2022)

Part of the book series: Lecture Notes in Networks and Systems ((LNNS,volume 594))

  • 871 Accesses

Abstract

This paper presents an immersive visualization of a taxonomy containing the most relevant words to describe the COVID-19 pandemic. In a hyper-informed world, people could feel frustrated when looking for news about a sensitive topic. Counterbalancing information overload involves offering reliable information to learn about a topic of interest in an engaging way. Our solution contributes to this end by providing a COVID taxonomy and an immersive visualization. To build the taxonomy, we involved an epidemiologist identifying the most meaningful words to describe the disease. The result is a hierarchical structure with sixty terms grouped into twelve categories representing symptoms, prevention measures, and treatments. The second contribution is a visualization designed to take advantage of the affordances of immersive spaces to improve the interaction with the information. The users can explore the taxonomy by interacting with terms and categories represented as connected spheres in a virtual world. To assess the experience, we involved 32 participants in a user engagement evaluation. The results show that the immersive space is an innovative and didactic way to understand a topic of interest.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 169.00
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 219.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. Dutta, B., DeBellis, M.: CODO: an ontology for collection and analysis of Covid-19 data. In: Proceedings of the 12th International Joint Conference on Knowledge Discovery, Knowledge Engineering and Knowledge Management. pp. 76–85 (2020). https://doi.org/10.5220/0010112500760085

  2. Sargsyan, A., et al.: The COVID-19 Ontology. Bioinformatics 36, 5703–5705 (2020). https://doi.org/10.1093/bioinformatics/btaa1057

    Article  Google Scholar 

  3. Qundus, J.A., Schäfermeier, R., Karam, N., Peikert, S., Paschke, A.: ROC: an ontology for country responses towards COVID-19, http://arxiv.org/abs/2104.07345 (2021). https://doi.org/10.48550/arXiv.2104.07345

  4. Cordeil, M., Cunningham, A., Dwyer, T., Thomas, B.H., Marriott, K.: ImAxes: immersive axes as embodied affordances for interactive multivariate data visualisation. In: Proceedings of the 30th annual ACM symposium on user interface software and technology. pp. 71–83 (2017)

    Google Scholar 

  5. Zhang, C., Zeng, W., Liu, L.: UrbanVR: an immersive analytics system for context-aware urban design. Comput. Graph. 99, 128–138 (2021). https://doi.org/10.1016/j.cag.2021.07.006

    Article  Google Scholar 

  6. Kraus, M., et al.: Immersive analytics with abstract 3D visualizations: a survey. In: Computer Graphics Forum. pp. 201–229. Wiley Online Library (2022)

    Google Scholar 

  7. Kraus, M., Klein, K., Fuchs, J., Keim, D.A., Schreiber, F., Sedlmair, M.: The Value of Immersive Visualization. IEEE Comput. Graphics Appl. 41, 125–132 (2021). https://doi.org/10.1109/MCG.2021.3075258

    Article  Google Scholar 

  8. Onorati, T., Díaz, P., Zarraonandia, T., Aedo, I.: The Immersive bubble chart: a semantic and virtual reality visualization for big data. In: The 31st Annual ACM Symposium on User Interface Software and Technology Adjunct Proceedings. pp. 176–178. Association for Computing Machinery, New York, NY, USA (2018). https://doi.org/10.1145/3266037.3271642

  9. Keiriz, J.J.G., Zhan, L., Ajilore, O., Leow, A.D., Forbes, A.G.: NeuroCave: A web-based immersive visualization platform for exploring connectome datasets. Network Neuroscience. 2, 344–361 (2018). https://doi.org/10.1162/netn_a_00044

    Article  Google Scholar 

  10. Santos-Torres, A., Zarraonandia, T., Díaz, P., Onorati, T., Aedo, I.: An empirical comparison of interaction styles for map interfaces in immersive virtual environments. Multimedia Tools and Applications 79(47–48), 35717–35738 (2020). https://doi.org/10.1007/s11042-020-08709-9

    Article  Google Scholar 

  11. Dwyer, T., et al.: Immersive analytics: an introduction. In: Marriott, K., Schreiber, F., Dwyer, T., Klein, K., Riche, N.H., Itoh, T., Stuerzlinger, W., Thomas, B.H. (eds.) Immersive Analytics, pp. 1–23. Springer International Publishing, Cham (2018). https://doi.org/10.1007/978-3-030-01388-2_1

  12. Cook, K.A., Thomas, J.J.: Illuminating the Path: The Research and Development Agenda for Visual Analytics. IEEE Computer Society, Los Alamitos, CA, United States(US) (2005)

    Google Scholar 

  13. Büschel, W., et al.: Interaction for immersive analytics. In: Marriott, K., Schreiber, F., Dwyer, T., Klein, K., Riche, N.H., Itoh, T., Stuerzlinger, W., Thomas, B.H. (eds.) Immersive Analytics, pp. 95–138. Springer International Publishing, Cham (2018). https://doi.org/10.1007/978-3-030-01388-2_4

  14. Wagner, J., Stuerzlinger, W., Nedel, L.: Comparing and combining virtual hand and virtual ray pointer interactions for data manipulation in immersive analytics. IEEE Trans. Visual Comput. Graphics 27, 2513–2523 (2021). https://doi.org/10.1109/TVCG.2021.3067759

    Article  Google Scholar 

  15. Newbury, R., et al.: Embodied gesture interaction for immersive maps. Cartogr. Geogr. Inf. Sci. 48, 417–431 (2021)

    Article  Google Scholar 

  16. Kwon, O.-H., Muelder, C., Lee, K., Ma, K.-L.: A study of layout, rendering, and interaction methods for immersive graph visualization. IEEE Trans. Visual Comput. Graphics 22, 1802–1815 (2016). https://doi.org/10.1109/TVCG.2016.2520921

    Article  Google Scholar 

  17. Onorati, T., Diaz, P., Zarraonandia, T., Aedo, I.: Exploring a multi-device immersive learning environment. In: Proceedings of the 2022 International Conference on Advanced Visual Interfaces, pp. 1–3 (2022)

    Google Scholar 

  18. Murthy, K., Faruquie, T.A., Subramaniam, L.V., Mohania, M.: Automatically generating term frequency induced taxonomies. In: Proceedings of the ACL 2010 Conference Short Papers, pp. 126–131 (2010)

    Google Scholar 

  19. Kobourov, S.G.: Spring Embedders and Force Directed Graph Drawing Algorithms, http://arxiv.org/abs/1201.3011, (2012). https://doi.org/10.48550/arXiv.1201.3011

  20. Attfield, S., Kazai, G., Lalmas, M., Piwowarski, B.: Towards a science of user engagement (position paper). In: WSDM workshop on user modelling for Web applications. pp. 9–12 (2011)

    Google Scholar 

  21. O’Brien, H.L., Cairns, P., Hall, M.: A practical approach to measuring user engagement with the refined user engagement scale (UES) and new UES short form. Int. J. Hum Comput Stud. 112, 28–39 (2018)

    Article  Google Scholar 

Download references

Acknowledgment

This work is supported by the project sense2MakeSense, funded by the Spanish State Agency of Research (PID2019-109388GB-I00), and the project IntCare-CM, funded by the regional government of the Community of Madrid.

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Teresa Onorati .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2023 The Author(s), under exclusive license to Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Onorati, T., Muñoz, C.B., Díaz, P., Aedo, I. (2023). Exploring the Affordances of Immersive Visualization Spaces: A Use Case About COVID-19. In: Bravo, J., Ochoa, S., Favela, J. (eds) Proceedings of the International Conference on Ubiquitous Computing & Ambient Intelligence (UCAmI 2022). UCAmI 2022. Lecture Notes in Networks and Systems, vol 594. Springer, Cham. https://doi.org/10.1007/978-3-031-21333-5_25

Download citation

Publish with us

Policies and ethics