Skip to main content

Effect Analysis of Each Reach Zone in Ergonomics During Putting and Pulling Movement of Shelf on VR Experiment

  • Conference paper
  • First Online:
HCI International 2022 – Late Breaking Papers: Ergonomics and Product Design (HCII 2022)

Part of the book series: Lecture Notes in Computer Science ((LNCS,volume 13522))

Included in the following conference series:

  • 932 Accesses

Abstract

In the imitation of human motion for humanoid robots, the variation of the motion should be satisfied, i.e., the efficiency of the paths and stability of the whole body. In ergonomics, reach zones have been defined to indicate safe and efficient positions of both hands for human movements. In a neutral zone of the reach zone, the humans can move using only their arms without other bodies. Outside of the neutral zone, humans need to use the torso and legs for the far target position of the hands, it is harmful to the chest and the legs. In this research, we believe that the robot can conduct the task outside the neutral zone instead of the human. In this paper, we measure the putting and pulling movement of shelf, which is necessary for a convenience store, to check the effect of each reach zone in a Virtual Reality environment. To verify the effect of each reach zone in the ergonomics, we change the distance between the shelf, which has a box to move, and the torso of the human as a percentage of the length of the human hand. In the evaluation of the posture of the torso and legs, it was found that the participants used their torso and knees more in the distance considered to be the maximum reach zone than in the distance considered to be the neutral zone.

This work was supported by JSPS KAKENHI Grant Numbers JP21K13487.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Subscribe and save

Springer+ Basic
$34.99 /Month
  • Get 10 units per month
  • Download Article/Chapter or eBook
  • 1 Unit = 1 Article or 1 Chapter
  • Cancel anytime
Subscribe now

Buy Now

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Similar content being viewed by others

References

  1. Yoshikawa, T., Losing, Viktor., Demircan, E.: Machine learning for human movement understanding. J. Robot. Mechatron. 34(13) 828–844 (2020)

    Google Scholar 

  2. Sharma, S., Otunba, S.: Collaborative virtual environment to study aircraft evacuation for training and education. In: 2012 International Conference on Collaboration Technologies and Systems (CTS), pp. 569–574, (2012)

    Google Scholar 

  3. Murcia-Lopez, M., Steed, A.: Comparison of virtual and physical training transfer of bimanual assembly tasks. In: IEEE Transactions on Visualization and Computer Graphics, vol. 24, pp. 1574–1583 (2018)

    Google Scholar 

  4. Bates, T., Ramirez-Amaro, K., Inamura, T., Cheng, G.: On-line simultaneous learning and recognition of everyday activities from virtual reality performances. In: 2017 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS), pp. 3510-3515 (2017)

    Google Scholar 

  5. Ergonomics in daily life. Jikkyo Shuppan Co., pp. 90–95 (2011)

    Google Scholar 

  6. Grajewski, D., Gorski, F., Zawadzki, P., Hamrol, A.: Application of virtual reality techniques in design of ergonomic manufacturing workplaces. Procedia Comput. Sci. 25, 289–301 (2013)

    Google Scholar 

  7. Montano Murillo, R.A., Subramanian, S., Martinez Plasencia, D.: Erg-o: Ergonomic optimization of immersive virtual environments. In: Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology, pp. 759–771 (2017)

    Google Scholar 

  8. Virtual reality system for designing working area. In: Proceedings of 6th Mechanical Engineering Congress (2017)

    Google Scholar 

  9. Kajita, S., Hirukawa, H., Harada, K., Yokoi, K.: Introduction to Humanoid Robotics. STAR, vol. 101. Springer, Heidelberg (2014). https://doi.org/10.1007/978-3-642-54536-8

    Book  Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Satoki Tsuichihara .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2022 Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Tsuichihara, S., Watanabe, Y., Hara, K., Takahashi, Y. (2022). Effect Analysis of Each Reach Zone in Ergonomics During Putting and Pulling Movement of Shelf on VR Experiment. In: Duffy, V.G., Rau, PL.P. (eds) HCI International 2022 – Late Breaking Papers: Ergonomics and Product Design. HCII 2022. Lecture Notes in Computer Science, vol 13522. Springer, Cham. https://doi.org/10.1007/978-3-031-21704-3_21

Download citation

  • DOI: https://doi.org/10.1007/978-3-031-21704-3_21

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-031-21703-6

  • Online ISBN: 978-3-031-21704-3

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics