Abstract
In this research, our goal is to design and implement an application to support reflection on bowling form, targeted at bowling beginners. Learning correct bowling form is a vital factor for steadily achieving high scores. The influence of physical ability, weight of the ball, fatigue, and so on can easily cause deterioration of form. By using a video camera to record form at the moment of bowling a ball, it is possible to confirm visually how one is bowling, yetit is difficult to notice deterioration of form, or errors. The proposed application uses a camera to record the conditions of a learner when bowling a ball. The application has a function that enables comparison of the recorded bowling images, example images, images of when the learner bowled correctly, and so on, in the form of frame-by-frame images. In addition, there is a function that cues several comparison images for each moment in bowling form, such as the moment the ball is released. An evaluative experiment was conducted to compare the proposed method, which is the application we developed that uses evaluation functions, and a comparative method consisting of watching video of bowling. As a result, in a quiz, the average correct answer rate of subjects who used the proposed method was 45% higher than that of those who used the comparative method and a significant difference was observed when a two-sided Student’s t-test was applied at a significance level of 5%.
This work was supported by JSPS KAKENHI Grant Number JP19H04157.
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Uraya, S., Takegawa, Y., Hirata, K. (2022). Nagereru-Kun: Design and Implementation of a Bowling Form Reflection Support Application for Beginners. In: Duffy, V.G., Rau, PL.P. (eds) HCI International 2022 – Late Breaking Papers: Ergonomics and Product Design. HCII 2022. Lecture Notes in Computer Science, vol 13522. Springer, Cham. https://doi.org/10.1007/978-3-031-21704-3_22
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