Abstract
Photogrammetry, streaming, virtual reality, and augmented reality are technologies that are having a great impact in fields such as education, medicine, video games, and lately in tourism, especially in recent years due to the COVID19 pandemic; however, the area of tourism had limitations in terms of face-to-face tourism, but thanks to the use of the aforementioned technologies, it has been possible to virtualize the interactions of the users.
In this work, we have carried out a review of applications of photogrammetry, streaming, virtual and augmented reality focused on the area of tourism. Which were found through a systematic review of the literature focused on the use of these technologies as tools for the generation of immersive environments for tourist sites.
The objective of this work is to serve as a basis for future research focused on virtualizing tourist sites; That is why we focused on the following topics (1) the application of these technologies to tourism in related works, (2) the advantages and disadvantages in the use of these technologies, (3) the problems that these technologies present and how they would be solved and (4) future work.
After conducting the research review, we have been able to confirm that photogrammetry, streaming, virtual reality, and augmented reality can be used effectively to generate an inmersive interaction between the tourist and the tourist site in a virtual way, but it is still necessary to take considerations about its use.
Supported by UNSA.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
References
Andaru, R., et al.: The combination of terrestrial lidar and UAV photogrammetry for interactive architectural heritage visualization using unity 3D game engine. Remote Sensing & Spatial Information Sciences, International Archives of the Photogrammetry (2019)
Batuwanthudawa, B., Jayasena, K.: Real-time location based augmented reality advertising platform. In: 2020 2nd International Conference on Advancements in Computing (ICAC), vol. 1, pp. 174–179. IEEE (2020)
Buhalis, D., Law, R.: Progress in information technology and tourism management: 20 years on and 10 years after the internet-the state of etourism research. Tour. Manage. 29(4), 609–623 (2008)
Carulli, M., Alice, T., Francesco, P., Ferrise, F., Bordegoni, M.: Simulating a virtual journey on Italian alps through a multisensory mixed reality environment (2019)
Guarnieri, A., Fissore, F., Masiero, A., Vettore, A.: From TLS survey to 3D solid modeling for documentation of built heritage: the case study of porta savonarola in padua. International Archives of the Photogrammetry, Remote Sensing & Spatial Information Sciences 42 (2017)
Guidi, G., Russo, M., Angheleddu, D.: 3D survey and virtual reconstruction of archeological sites. Dig. Appl. Archaeol. Cult. Herit. 1(2), 55–69 (2014)
Hongli, L., Jianping, C., Jing, W.: Beijing tourism school of 3D virtual reality network transmission. In: 2010 International Conference on Intelligent Computation Technology and Automation, vol. 1, pp. 884–886. IEEE (2010)
Hua, L., Chen, C., Fang, H., Wang, X.: 3D documentation on Chinese Hakka Tulou and internet-based virtual experience for cultural tourism: a case study of Yongding county, Fujian. J. Cult. Herit. 29, 173–179 (2018)
Huang, Y.C., Backman, K.F., Backman, S.J., Chang, L.L.: Exploring the implications of virtual reality technology in tourism marketing: an integrated research framework. Int. J. Tour. Res. 18(2), 116–128 (2016)
Jensen, L., Konradsen, F.: A review of the use of virtual reality head-mounted displays in education and training. Educ. Inf. Technol. 23(4), 1515–1529 (2018)
Lécuyer, A., et al.: Brain-computer interfaces, virtual reality, and videogames. Computer 41(10), 66–72 (2008)
Li, L., et al.: Application of virtual reality technology in clinical medicine. Am. J. Translat. Res. 9(9), 3867 (2017)
Mangina, E., O’Keeffe, E., Eyerman, J., Goodman, L.: Drones for live streaming of visuals for people with limited mobility. In: 2016 22nd International Conference on Virtual System & Multimedia (VSMM), pp. 1–6. IEEE (2016)
Mirk, D., Hlavacs, H.: Virtual tourism with drones: experiments and lag compensation. In: Proceedings of the First Workshop on Micro Aerial Vehicle Networks, Systems, and Applications for Civilian Use, pp. 45–50 (2015)
Moyano Campos, J.J., Nieto Julián, J.E., Bienvenido Huertas, J.D., Marín García, D.: Validation of close-range photogrammetry for architectural and archaeological heritage analysis of point density and 3D mesh geometry. Remote Sensing 12(3571), 1–22 (2020)
Pepe, M., Costantino, D.: UAV photogrammetry and 3D modelling of complex architecture for maintenance purposes: the case study of the masonry bridge on the Sele river, Italy. Periodica Polytechnica Civ. Eng. 65(1), 191–203 (2021)
Portman, M.E., Natapov, A., Fisher-Gewirtzman, D.: To go where no man has gone before: virtual reality in architecture, landscape architecture and environmental planning. Comput. Environ. Urban Syst. 54, 376–384 (2015)
Poux, F., Valembois, Q., Mattes, C., Kobbelt, L., Billen, R.: Initial user-centered design of a virtual reality heritage system: applications for digital tourism. Remote Sens. 12(16), 2583 (2020)
Shao, Z., Li, C., Zhong, S., Liu, B., Jiang, H., Wen, X.: 3D reconstruction of cultural tourism attractions from indoor to outdoor based on portable four-camera stereo vision system. Remote Sensing & Spatial Information Sciences, International Archives of the Photogrammetry (2015)
Shazali, A.S.A., Tahar, K.N.: Virtual 3D model of canseleri building via close-range photogrammetry implementation. International Journal of Building Pathology and Adaptation (2019)
Singanamalla, S., Thies, W., Scott, C.: Avatar: Enabling immersive collaboration via live mobile video. In: Proceedings of the 3rd International Workshop on Multimedia Alternate Realities, pp. 9–14 (2018)
Viñals, M.J., Gilabert-Sansalvador, L., Sanasaryan, A., Teruel-Serrano, M.D., Darés, M.: Online synchronous model of interpretive sustainable guiding in heritage sites: the avatar tourist visit. Sustainability 13(13), 7179 (2021)
Walmsley, A.P., Kersten, T.P.: The imperial cathedral in königslutter (Germany) as an immersive experience in virtual reality with integrated 360 panoramic photography. Appl. Sci. 10(4), 1517 (2020)
Wei, O., et al.: Three-dimensional recording and photorealistic model reconstruction for virtual museum application-an experience in Malaysia. Remote Sensing & Spatial Information Sciences, International Archives of the Photogrammetry (2019)
Zhang, L., Wang, F., Cheng, X., Li, C., Lin, H., Song, Y.: 3D documentation of cultural heritage: The case study of banteay srei temple in angkor, siem reap. Int. Arch. Photogramm. Remote Sens. Spatial Inf. Sci. 43, 919–923 (2020)
Zheng, M., Tie, Y., Zhu, F., Qi, L., Gao, Y.: Research on panoramic stereo live streaming based on the virtual reality. In: 2021 IEEE International Symposium on Circuits and Systems (ISCAS), pp. 1–5. IEEE (2021)
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2022 Springer Nature Switzerland AG
About this paper
Cite this paper
Iquira Becerra, D.A., Galarza Flores, M.C., Cayro Mamani, A.R., Rondon Polanco, S.R., Collazos Ordoñez, C.A. (2022). Systematic Review on Photogrammetry, Streaming, Virtual and Augmented Reality for Virtual Tourism. In: Chen, J.Y.C., Fragomeni, G., Degen, H., Ntoa, S. (eds) HCI International 2022 – Late Breaking Papers: Interacting with eXtended Reality and Artificial Intelligence. HCII 2022. Lecture Notes in Computer Science, vol 13518. Springer, Cham. https://doi.org/10.1007/978-3-031-21707-4_4
Download citation
DOI: https://doi.org/10.1007/978-3-031-21707-4_4
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-031-21706-7
Online ISBN: 978-3-031-21707-4
eBook Packages: Computer ScienceComputer Science (R0)