Abstract
Tourism has a substantial impact on the economy of different regions of the world such as Latin America, however due to the health crisis generated by COVID-19 this sector has been one of the most affected, for this reason, different investigations have been carried out focused on solving the problems generated by the pandemic.
Therefore, it has become necessary to implement new technological alternatives that allow promoting alternative tourism; for example, take virtual tours of different tourist attractions with the help of virtual or augmented reality.
In this article we present a proposal for a virtual reality application focused on promoting tourism in Peru using a user-centered design.
To make this proposal, an analysis of tourism in Peru was carried out, analyzing the impact of the pandemic in Peru and the most visited attractions in the city of Arequipa to select the scenarios to be virtualized. An important aspect of the proposed is the creation of a user-centered design, for which a set of functions focused on users was proposed, such as the use of a map to select the tourist attractions to visit, showing updated information of the tourist attractions, the use of multiple methods of movement in virtual reality environments and a camera that allows taking pictures when navigating the virtual scenario.
Universidad Nacional de San Agustín.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
References
Bell, D.N., Blanchflower, D.G.: US and UK labour markets before and during the Covid-19 crash. Natl. Inst. Econ. Rev. 252, R52–R69 (2020)
UNWTO: Covid-19 related travel restrictions: A global review for tourism (2020)
Algar Espejo, A.: Realidad virtual aplicada al sector turistico (2018)
Juelu, Z., Tingting, W.: Design of virtual tourism system based on characteristics of cultural tourism resource development. In: 2020 IEEE International Conference on Power, Intelligent Computing and Systems (ICPICS), pp. 566–569. IEEE (2020)
Bec, A., Moyle, B., Schaffer, V., Timms, K.: Virtual reality and mixed reality for second chance tourism. Tour. Manage. 83, 104256 (2021)
Bastian, A., Prasetyo, T.F., Atmaja, N.J.D.: An application of virtual reality with android device for tourism assistant. In: 2nd International Conference of Computer and Informatics Engineering (IC2IE), pp. 1–5. IEEE (2019)
Esmaeili, H., Thwaites, H., Woods, P.C.: Workflows and challenges involved in creation of realistic immersive virtual museum, heritage, and tourism experiences: a comprehensive reference for 3d asset capturing. In: 2017 13th International Conference on Signal-Image Technology & Internet-Based Systems (SITIS), pp. 465–472. IEEE (2017)
Poux, F., Valembois, Q., Mattes, C., Kobbelt, L., Billen, R.: Initial user-centered design of a virtual reality heritage system: applications for digital tourism. Remote Sensing 12(16), 2583 (2020)
Wulandari, E., Effendy, V., Wisudiawan, G.A.A.: Modeling user interface of first-aid application game using user centered design (ucd) method. In: 2018 6th International Conference on Information and Communication Technology (ICoICT), pp. 354–359. IEEE (2018)
mincetur, Plan estratégico nacional de turismo 2025 (2016). Accessed 10 Oct 2021
MARCA PERÚ: Acerca de la marca perú (2002). Accessed 10 Oct 2021
Mincetur: Medición económica del turismo (2016). Accessed 10 Oct 2021
MINCETUR: Perú: Cuenta satélite de turismo (2015). Accessed 10 Oct 2021
mincetur: Llegada de turistas internacionales (2021). Accessed 10 Oct 2021
MINCETUR: Reporte regional de turismo arequipa (2019). Accessed 10 Oct 2021
mincetur: Nivel de satisfacción del turista nacional y extranjero que visita arequipa (2018). Accessed 10 Oct 2021
Lu, J., Xiao, X., Xu, Z., Wang, C., Zhang, M., Zhou, Y.: The potential of virtual tourism in the recovery of tourism industry during the covid-19 pandemic. Current Issues in Tourism, pp. 1–17 (2021)
Huang, Y.-C., Backman, S.J., Backman, K.F., Moore, D.: Exploring user acceptance of 3d virtual worlds in travel and tourism marketing. Tour. Manage. 36, 490–501 (2013)
Jung, T., tom Dieck, M.C., Lee, H., Chung, N.: Effects of virtual reality and augmented reality on visitor experiences in museum. In: Inversini, A., Schegg, R. (eds.) Information and Communication Technologies in Tourism 2016, pp. 621–635. Springer, Cham (2016). https://doi.org/10.1007/978-3-319-28231-2_45
Acknowledgment
Our research is part of the project IBA-IB-05-2021-UNSA “Promotion of tourism in the city of Arequipa through a virtual tourism system creating an accessible environment for people with reduced mobility using virtual reality, photogrammetry and streaming" and it was possible due to the funds granted by “Universidad Nacional de San Agustín de Arequipa".
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2022 Springer Nature Switzerland AG
About this paper
Cite this paper
Iquira Becerra, D.A., Sharhorodska, O., Tacca Barrantes, C.A., Monroy Vilcahuaman, J.L., Sumire Coasaca, B.J., Collazos Ordoñez, C.A. (2022). Proposal for a User-Centered Virtual Reality System for Promoting Tourism in Peru. In: Chen, J.Y.C., Fragomeni, G., Degen, H., Ntoa, S. (eds) HCI International 2022 – Late Breaking Papers: Interacting with eXtended Reality and Artificial Intelligence. HCII 2022. Lecture Notes in Computer Science, vol 13518. Springer, Cham. https://doi.org/10.1007/978-3-031-21707-4_5
Download citation
DOI: https://doi.org/10.1007/978-3-031-21707-4_5
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-031-21706-7
Online ISBN: 978-3-031-21707-4
eBook Packages: Computer ScienceComputer Science (R0)