Skip to main content

BIG GAME: Balancing Player Preferences and Design Considerations in a Serious Game About Environmental Issues

  • Conference paper
  • First Online:
Games and Learning Alliance (GALA 2022)

Abstract

The article reflects on the benefits, challenges, and limitations of accommodating player preferences in serious game design. Based on a case study from an ongoing game development project (an environmentally themed multiplayer game for middle-schoolers), it discusses how player preferences need to be balanced against design considerations such as practicality and educational value.

This research was supported by the European Commission through the Erasmus+ KA2 program (Cooperation Partnerships in School Education). Grant agreement no. 2021-1-FI01-KA220-SCH-000024098.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 54.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 69.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. Aubert, A.H., Bauer, R., Lienert, J.: A review of water-related serious games to specify use in environmental multi-criteria decision analysis. Environ. Modell. Softw. 105, 64–78 (2018). https://doi.org/10.1016/j.envsoft.2018.03.023

    Article  Google Scholar 

  2. Chang, H.Y., Poh, D.Y.H., Wong, L.L., Yap, J.Y.G., Yap, K.Y.L.: Student preferences on gaming aspects for a serious game in pharmacy practice education: a cross-sectional study. JMIR Med. Educ. 1(1), e3754 (2015)

    Google Scholar 

  3. Khaled, R., Vanden Abeele, V., Van Mechelen, M., Vasalou, A.: Participatory design for serious game design: truth and lies. In: Proceedings of the First ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, pp. 457–460. ACM, New York (2014). https://doi.org/10.1145/2658537.2659018

  4. Khan, A., Ahmad, F.H., Malik, M.M.: Use of digital game based learning and gamification in secondary school science: the effect on student engagement, learning and gender difference. Educ. Inf. Technol. 22(6), 2767–2804 (2017). https://doi.org/10.1007/s10639-017-9622-1

    Article  Google Scholar 

  5. Perla, P.P.: What wargaming is and is not. Naval War Coll. Rev. 38(5), 70–78 (1985)

    Google Scholar 

  6. Procci, K., Bohnsack, J., Bowers, C.: Patterns of gaming preferences and serious game effectiveness. In: Shumaker, R. (ed.) VMR 2011. LNCS, vol. 6774, pp. 37–43. Springer, Heidelberg (2011). https://doi.org/10.1007/978-3-642-22024-1_5

    Chapter  Google Scholar 

  7. Ravyse, W.S., Seugnet Blignaut, A., Leendertz, V., Woolner, A.: Success factors for serious games to enhance learning: a systematic review. Virtual Reality 21(1), 31–58 (2016). https://doi.org/10.1007/s10055-016-0298-4

    Article  Google Scholar 

  8. Sajjadi, P., Vlieghe, J., De Troyer, O.: Evidence-based mapping between the theory of multiple intelligences and game mechanics for the purpose of player-centered serious game design. In: 2016 8th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES), pp. 1–8. IEEE, New York (2016)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Mikhail Fiadotau .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2022 The Author(s), under exclusive license to Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Fiadotau, M., Tramonti, M., Brander, H., Callaghan, P. (2022). BIG GAME: Balancing Player Preferences and Design Considerations in a Serious Game About Environmental Issues. In: Kiili, K., Antti, K., de Rosa, F., Dindar, M., Kickmeier-Rust, M., Bellotti, F. (eds) Games and Learning Alliance. GALA 2022. Lecture Notes in Computer Science, vol 13647. Springer, Cham. https://doi.org/10.1007/978-3-031-22124-8_34

Download citation

  • DOI: https://doi.org/10.1007/978-3-031-22124-8_34

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-031-22123-1

  • Online ISBN: 978-3-031-22124-8

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics