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An Ontological Model to Design the Specifications of Effective Educational Games

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Games and Learning Alliance (GALA 2022)

Abstract

Educational games’ effectiveness is dependent on the harmony between pedagogy and entertainment. However, finding the balance between abstract concepts such as fun with concrete ones such as learning gains is difficult. This difficult task lacks prescriptive methodologies to guide conceptualizing and communicating the specifications of a standard educational game. This research sought to develop an ontological structural model applied to produce the specifications of educational games. The model is beneficial to educational game designers by facilitating them to make informed design decisions through careful mapping of learning and game elements, improving the produced games’ quality.

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Correspondence to Ilenius Ildephonce .

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Ildephonce, I., Allen, C. (2022). An Ontological Model to Design the Specifications of Effective Educational Games. In: Kiili, K., Antti, K., de Rosa, F., Dindar, M., Kickmeier-Rust, M., Bellotti, F. (eds) Games and Learning Alliance. GALA 2022. Lecture Notes in Computer Science, vol 13647. Springer, Cham. https://doi.org/10.1007/978-3-031-22124-8_35

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  • DOI: https://doi.org/10.1007/978-3-031-22124-8_35

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-031-22123-1

  • Online ISBN: 978-3-031-22124-8

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