Abstract
This paper presents a bibliometric analysis and literature review on the Geo AR mobile game, a new form of video game enabled by geolocation and augmented reality technology. The definition of the Geo AR mobile game, its development history and business status are identified and with the current research topics around it. It’s noted that there is a prevailing problem of sustainable success among Geo AR mobile games, and it is little addressed in current academic conversations. Therefore, this paper proposes that Geo AR mobile games should be built as the “complete game” for sustainable success.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
References
Hamari, J., Keronen, L.: Why do people play games? A meta-analysis. Int. J. Inf. Manag. 37(3), 125–141 (2017)
Newzoo: Global games market report (2019). https://resources.newzoo.com/hubfs/Reports/2019_Free_Global_Game_Market_Report.pdf?__hstc. Accessed 23 Feb 2022
Apperley, T.H.: Genre and game studies: toward a critical approach to video game genres. Simul. Gaming 37(1), 6–23 (2006)
Valentine, K.D., Jensen, L.J.: Mobile entanglements and communitas: the embodied nature of play in Pokémon Go. Educ. Technol. Res. Dev. 69, 1955–1985 (2021). https://doi.org/10.1007/s11423-020-09930-x
Liu, L., Wagner, C., Suh, A.: Understanding the success of Pokémon Go: impact of immersion on players’ continuance intention. In: Schmorrow, D.D., Fidopiastis, C.M. (eds.) AC 2017. LNCS (LNAI), vol. 10285, pp. 514–523. Springer, Cham (2017). https://doi.org/10.1007/978-3-319-58625-0_37
Landi, M.: Pokemon Go app named as the most popular game of 2016 on Google Play 17 July 2017. http://www.mirror.co.uk/tech/pokemon-go-app-named-most-9375173. Accessed 15 Dec 2016
Gupta, G.C.A.: Pokémon Go mania: an inflection point for augmented reality? Center for Air Power Studies 7 (2016)
Digital Stat. Hot game: Amazing Pokémon Go statistics (2016). http://expandedramblings.com/index.php/pokemon-go-statistics/. Accessed 28 Feb 2017
Kawa, L., Katz, L.: These Charts Show That Pokemon Go Is Already in Decline (2016). https://www.bloomberg.com/news/articles/2016-08-22/these-charts-show-that-pokemon-go-is-already-in-decline. Accessed 15 May 2020
Newzoo: Analysis of Pokémon GO: A Success Two Decades in the Making (2016). https://newzoo.com/insights/articles/analysis-pokemon-go/. Accessed 15 May 2020
Burns, C.: Pokemon GO failed us all (2018). https://www.slashgear.com/pokemon-go-failed-us-all-04513624/
Nelson, A.: Why do you think Pokemon GO failed? (2018). https://www.quora.com/Why-do-you-think-Pokemon-GO-failed
Silberling, A.: Harry Potter: Wizards Unite, Niantic’s follow-up to Pokémon GO, is shutting down (2021). https://techcrunch.com/2021/11/02/harry-potter-wizards-unite-shut-down-niantic/. 23 Feb 2022
Staff: Minecraft earth coming to an end (2021). https://www.minecraft.net/en-us/article/minecraft-earth-coming-end. Accessed 23 Feb 2022
LuminousSpecter: Ghostbusters World Shutting Down (2020). https://www.gbworldhub.com/ghostbusters-world-shutting-down/. Accessed 23 Feb 2022
Kitchenham, B.: Procedures for performing systematic reviews, 33, 1–26. Keele University, Keele, UK (2004)
Rowley, J., Slack, F.: Conducting a literature review. Manag. Res. News 27(6), 31–39 (2004). https://doi.org/10.1108/01409170410784185
Ahlqvist, O., Schlieder, C.: Geogames and Geoplay. Springer, Cham (2018). https://doi.org/10.1007/978-3-319-22774-0
Meho, L.I., Yang, K.: Impact of data sources on citation counts and rankings of LIS faculty: Web of Science versus Scopus and Google Scholar. J. Am. Soc. Inform. Sci. Technol. 58(13), 2105–2125 (2007)
Cheung, C.M., Thadani, D.R.: The impact of electronic word-of-mouth communication: a literature analysis and integrative model. Decis. Support Syst. 54(1), 461–470 (2012)
Du, H.S., et al.: A bibliometric analysis of emergency management using information systems (2000–2016). Online Inf. Rev. 41(4), 454–470 (2017)
Suh, A., Prophet, J.: The state of immersive technology research: a literature analysis. Comput. Hum. Behav. 86, 77–90 (2018)
Broadus, R.N.: Early approaches to bibliometrics. J. Am. Soc. Inf. Sci. 38(2), 127–129 (1987)
Donthu, N., et al.: How to conduct a bibliometric analysis: an overview and guidelines. J. Bus. Res. 133, 285–296 (2021)
Linnenluecke, M.K., Marrone, M., Singh, A.K.: Conducting systematic literature reviews and bibliometric analyses. Aust. J. Manag. 45(2), 175–194 (2020)
Aria, M., Cuccurullo, C.: bibliometrix: an R-tool for comprehensive science mapping analysis. J. Informet. 11(4), 959–975 (2017)
Team, R.C., R: A language and environment for statistical computing. 2013
Addor, N., Melsen, L.: Legacy, rather than adequacy, drives the selection of hydrological models. Water Resour. Res. 55(1), 378–390 (2019)
Lajeunesse, M.J.: Facilitating systematic reviews, data extraction and meta-analysis with the metagear package for R. Methods Ecol. Evol. 7(3), 323–330 (2016)
Moral Muñoz, J.A., et al.: Software tools for conducting bibliometric analysis in science: an up-to-date review (2020)
Disney, A.: Social network analysis 101: centrality measures explained (2020). https://cambridge-intelligence.com/keylines-faqs-social-network-analysis/
Gutierrez, L., et al.: fAR-PLAY: a framework to develop augmented/alternate reality games. In: 2011 IEEE International Conference on Pervasive Computing and Communications Workshops (PERCOM Workshops) (2011)
Laine, T.H., Suk, H.J.: Designing mobile augmented reality exergames. Games Cult. 11(5), 548–580 (2016)
Blum, L., et al.: The final TimeWarp: using form and content to support player experience and presence when designing location-aware mobile augmented reality games. In: Proceedings of the Designing Interactive Systems Conference (2012)
Alha, K., et al.: Why do people play location-based augmented reality games: a study on Pokémon GO. Comput. Hum. Behav. 93, 114–122 (2019)
Ku, G.C.-M., Shang, I.-W., Li, M.-F.: How do location-based augmented reality games improve physical and mental health? Evaluating the meanings and values of Pokémon Go users’ experiences through the means-end chain theory. In: Healthcare 2021. Multidisciplinary Digital Publishing Institute (2021)
Holopainen, J.: Foundations of gameplay. Blekinge Institute of Technology (2011)
Järvinen, A.: Games Without Frontiers: Theories and Methods for Game Studies and Design. Tampere University Press (2008)
Ramtohul, A., Khedo, K.K.: Location-based mobile augmented reality systems: a systematic review. In: Aurelia, S., Paiva, S. (eds.) Immersive Technology in Smart Cities. EICC, pp. 41–65. Springer, Cham (2022). https://doi.org/10.1007/978-3-030-66607-1_3
SensorTower: Game Taxonomy Definitions (2022). https://app.sensortower.com/docs/taxonomy. Accessed 22 Jan 2022
Wikipedia contributors: Mobile device (2022). https://en.wikipedia.org/w/index.php?title=Mobile_device&oldid=1067216894. Accessed 26 Jan 2022
Richardson, D.: Exploring the potential of a location based augmented reality game for language learning. Int. J. Game-Based Learn. (IJGBL) 6(3), 34–49 (2016)
ironSource: Mobile game business models (2022). https://www.is.com/glossary/mobile-game-business-model/. Accessed 7 Jan 2022
David, K.: An eevoo-lutionary step forward for mobile gaming (2012). https://news.siliconallee.com/2012/07/11/an-eevoo-lutionary-step-forward-for-mobile-gaming/. Accessed 29 Jan 2022
Nick, W., Mike, I.: Pokémon Go Brings Augmented Reality to a Mass Audience (2016). https://www.nytimes.com/2016/07/12/technology/pokemon-go-brings-augmented-reality-to-a-mass-audience.html. Accessed 29 Jan 2022
Paavilainen, J., et al.: The Pokemon GO experience: a location-based augmented reality mobile game goes mainstream. In: Proceedings of the 2017 ACM SIGCHI Conference on Human Factors in Computing Systems (CHI 2017), pp. 2493–2498 (2017)
Pokémon GO: Pokémon GO - Get Up and Go! (2016). https://www.youtube.com/watch?v=SWtDeeXtMZM. Accessed 29 Jan 2022
DAS BOX: Encyclopedia of location based games (or GPS-games) (2016). https://dasbox.be/encyclopedia-of-location-based-games/. Accessed 26 Dec 2021
Wikipedia contributors: Ingress (video game) (2021). Accessed 29 Jan 2022
Ron Fox: How to play the walking dead our world (2018). https://www.youtube.com/watch?v=oZYNA8FtUX8. Accessed 29 Jan 2022
FandomContributors: The Walking Dead: Our World (2021). https://walkingdead.fandom.com/wiki/The_Walking_Dead:_Our_World. Accessed 7 Mar 2022
Souljuz, D.: Let’s Play Ghostbusters World (2018). https://www.youtube.com/watch?v=myYX968_HWo. Accessed 29 Jan 2022
Jurassic World Alive (2022). https://www.jurassicworldalive.com. Accessed 7 Mar 2022
Takahashi, D.: Ludia unveils Jurassic World Alive mobile game (2018). https://venturebeat.com/2018/03/06/ludia-unveils-jurassic-world-alive-mobile-game/. Accessed 7 Mar 2022
Uptodown: Dragon Quest Walk Android Gameplay [1080p/60fps] (2019). https://www.youtube.com/watch?v=24HTjTMYkq8. Accessed 29 Jan 2022
Harry Potter: Wizards Unite: Gameplay Trailer (2019). https://www.youtube.com/watch?v=0pThkmngqJE. Accessed 29 Jan 2022
MrRetroGeek: Why Minecraft Earth Failed (2021). https://www.youtube.com/watch?v=7NX6XQmtOl0. Accessed 29 Jan 2022
Xbox: Minecraft Earth: Official Reveal Trailer (2019). https://www.youtube.com/watch?v=AQEizp-VrVU. Accessed 29 Jan 2022
Casual Gamers Online: Let’s Hunt Monsters 一 - Open Beta Gameplay Trailer Tencent AR Mobile Games 2019 (2019).https://www.youtube.com/watch?v=toxRSbMaWgU. Accessed 29 Jan 2022
Abacus News: Pokemon Go Clone App: China’s Let’s Hunt Monsters (2019). https://www.youtube.com/watch?v=fQ9MocKoKAs. Accessed 29 Jan 2022
@ArabianNightsAR: Arabian Nights: Genie’s treasures (2022). https://www.facebook.com/ArabianNightsAR. Accessed 29 Jan 2022
Spokko sp. z o.o: The Witcher: Monster Slayer (2022). https://apps.apple.com/nz/app/the-witcher-monster-slayer/id1509704647. Accessed 30 Jan 2022
Nintendo: Pikmin Bloom - Game Overview Trailer (2021). https://www.youtube.com/watch?v=jp2StaIKZgk. Accessed 29 Jan 2022
Sasha: How much does it cost to develop an app like Pokémon GO (2016). https://stfalcon.com/en/blog/post/pokemon-go-clone-development-cost. Accessed 22 Feb 2022
Nataliya, Kh.: How Much Does It Cost to Create an App llike Pokemon Go (2021). https://www.cleveroad.com/blog/how-much-does-it-cost-to-create-an-app-like-pokemon-go. Accessed 22 Feb 2022
Cubix: How Much Does it Cost to Create a Game Like Pokémon Go (2018). https://medium.com/@Cubix.Worldwide/how-much-does-it-cost-to-create-a-game-like-pokémon-go-ad5d10776277. Accessed 22 Feb 2022
mrtrevor3: Critique of Harry Potter: Wizards Unite (2019). https://www.reddit.com/r/harrypotterwu/comments/c7u1d9/critique_of_harry_potter_wizards_unite/. Accessed 25 May 2022
Twitch_Exicor: Minecraft Earth is boring (2019). https://www.reddit.com/r/MinecraftEarthGame/comments/dpyq3d/minecraft_earth_is_boring/. Accessed 25 May 2022
LuminousSpecter: What went wrong with Ghostbusters World? (2020). https://www.gbworldhub.com/what-went-wrong-with-ghostbusters-world/. Accessed 25 May 2022
Iqbal, M.: Pokémon GO Revenue and Usage (2021). https://www.businessofapps.com/data/pokemon-go-statistics/. Accessed 15 May 2020
Moreno, G.: Pokémon Go keeps going: data shows 2020 most profitable year (2021). https://www.valleycentral.com/news/pokemon-go-keeps-going-data-shows-2020-most-profitable-year/
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2022 Springer Nature Switzerland AG
About this paper
Cite this paper
Liu, H.X. (2022). Building the “Complete Game”: An Overview Study of a Development Strategy for Geo AR Mobile Games. In: Meiselwitz, G., et al. HCI International 2022 - Late Breaking Papers. Interaction in New Media, Learning and Games. HCII 2022. Lecture Notes in Computer Science, vol 13517. Springer, Cham. https://doi.org/10.1007/978-3-031-22131-6_45
Download citation
DOI: https://doi.org/10.1007/978-3-031-22131-6_45
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-031-22130-9
Online ISBN: 978-3-031-22131-6
eBook Packages: Computer ScienceComputer Science (R0)