Abstract
This paper presents a study of retellings about Genshin Impact, exploring how the game’s narrative design inspires players to create fiction and art based on the game’s universe. A questionnaire sent to players rendered 1606 replies. Based on the findings in this corpus, eight players and creators of retellings were interviewed in-depth. Among our findings were that players were most inspired by the characters, detailed worldbuilding, and regional cultures in the game world. Their motivation to create was often spurred by the gaps and ambiguities in the detailed narrative design, wanting to “fill in the gaps” and, through their creation of fiction, further explore the intricacies of the game’s narrative elements.
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Notes
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The concept of roundness comes from Forester’s description of ‘round’ characters as rich and complex in comparison to ‘flat’ one-dimensional characters [7].
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Acknowledgements
We would like to thank all interview participants and everyone who answered the questionnaire for dedicating their time and giving valuable and more extensive responses than expected. We also thank professor Hartmut Koenitz for valuable feedback and insights that helped improve the paper. Additionally, we express our gratitude to the reviewers who gave helpful feedback.
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Greting, M., Mao, X., Eladhari, M.P. (2022). What Inspires Retellings - A Study of the Game Genshin Impact. In: Vosmeer, M., Holloway-Attaway, L. (eds) Interactive Storytelling. ICIDS 2022. Lecture Notes in Computer Science, vol 13762. Springer, Cham. https://doi.org/10.1007/978-3-031-22298-6_16
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