Abstract
Extending previous research on tangible narratives, this paper introduces a new design case - The Non-myth of the Noble Red. The preliminary work for building the case draws from and tests against a typology that characterises the tangible artefacts with narrative meaning and a narrative architecture for tangible narratives. The paper exemplifies how The Non-myth of the Noble Red integrates concepts from Brechtian theatre and presents its technical considerations. It concludes with the importance of emphasising the critical discourse of the narrative and that examining alternative storytelling methods allows the author to approach concepts that are rarely considered in conventional interactive media.
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Acknowledgements
The author thanks the Department of Visual Computing of the Faculty of Informatics at Masaryk University for the resources and support in developing this work. The author also thanks Prof. Huaxin Wei from the School of Design at The Hong Kong Polytechnic University for her constructive feedback and comments on this paper and Prof. Martina Musilová from the Department of Theatre Studies of the Faculty of Arts at Masaryk University for her thoughtful advice.
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Echeverri, D. (2022). Integrating Brechtian Concepts in the Design of a Tangible Narrative: The Case of “The Non-myth of the Noble Red”. In: Vosmeer, M., Holloway-Attaway, L. (eds) Interactive Storytelling. ICIDS 2022. Lecture Notes in Computer Science, vol 13762. Springer, Cham. https://doi.org/10.1007/978-3-031-22298-6_23
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