Abstract
Digital storytelling has been established as an effective approach for promoting visitor engagement in cultural heritage contexts. Interactive digital storytelling is however not as prevalent in this field. In this work we attempt to gain insight for the added value that interaction in the form of enhanced user agency brings to a cultural heritage experience in terms of supporting its ultimate objectives: engagement with the cultural content as well as reflection, meaning making and historical empathy. Through a user study with 67 participants experiencing a historical “choose your own adventure” type of IDN on-line, we examine the user experience in general and, in particular, correlations of user perceived agency with the dimensions of immersion and transformation. Our results are promising as to the use of this type of IDN for the wider audiences and reveal a concrete effect of user perceived agency on the aforementioned two user experience dimensions.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
References
Bedford, L.: Storytelling: The Real Work of Museums. Curator: The Museum Journal 44, 27–34 (2001)
Lombardo, V., Damiano, R.: Storytelling on mobile devices for cultural heritage. New Review of Hypermedia and Multimedia 18(1–2), 11–35 (2012). https://doi.org/10.1080/13614568.2012.617846
Pau, S.: Audio that moves you: experiments with location-aware storytelling in the SFMOMA app. In: MW17: Museums and the Web 2017, Archives & Museum Informatics, https://mw17.mwconf.org/paper/audio-that-moves-you-experiments-with-location-aware-storytelling-in-the-sfmoma-app/, last accessed 30 July 2022
Roussou, M., Katifori, A.: Flow, staging, wayfinding, personalization: evaluating user experience with mobile museum narratives. Multimodal Technologies and Interaction 2(2), 32 (2018). https://doi.org/10.3390/MTI2020032
Poole, S.: Ghosts in the Garden: locative gameplay and historical interpretation from below. Int. J. Herit. Stud. 24(3), 300–314 (2018). https://doi.org/10.1080/13527258.2017.1347887
Liarokapis, F., Voulodimos, A., Doulamis, N., Doulamis, A. (eds.): Visual Computing for Cultural Heritage. SSCC, Springer, Cham (2020). https://doi.org/10.1007/978-3-030-37191-3
Pujol, L., Roussou, M., Poulou, S., Balet, O., Vayanou, M., Ioannidis, Y.: Personalizing interactive digital storytelling in archaeological museums: the CHESS project. In: Earl, G., Sly, T., Chrysanthi, A., Murrieta-Flores, P., Papadopoulos, C., Romanowska, I., Wheatley, D. (eds.) 40th Annual Conference of Computer Applications and Quantitative Methods in Archaeology (CAA), pp. 77–90. Amsterdam University Press, Southampton (2012)
Coerver, C.: On (Digital) Content Strategy (2016), https://www.sfmoma.org/read/on-digital-content-strategy/, last accessed 19 July 2022
Katifori, A., Karvounis, M., Kourtis, V., Perry, S., Roussou, M., Ioanidis, Y.: Applying Interactive Storytelling in Cultural Heritage: Opportunities, Challenges and Lessons Learned. In: Rouse, R., Koenitz, H., Haahr, M. (eds.) ICIDS 2018. LNCS, vol. 11318, pp. 603–612. Springer, Cham (2018). https://doi.org/10.1007/978-3-030-04028-4_70
Crawford, C.: Interactive storytelling. In: Wolf, M.J., Perron, B. (eds.) The Video Game Theory Reader. Routledge, New York (2003)
Vosmeer, M., Schouten, B.: Interactive Cinema: Engagement and Interaction. In: Mitchell, A., Fernández-Vara, C., Thue, D. (eds.) ICIDS 2014. LNCS, vol. 8832, pp. 140–147. Springer, Cham (2014). https://doi.org/10.1007/978-3-319-12337-0_14
Murray, J.: Hamlet on the Holodeck. Free Press, New York (1997)
Crawford, C.: Chris Crawford on game design. New Riders, Indianapolis (2003)
Zimmerman, E.: Narrative, interactivity, play, and games: Four naughty concepts in need of discipline. First person: New media as story, performance, and game, 154 (2004). https://static1.squarespace.com/static/579b8aa26b8f5b8f49605c96/t/5992108bf7e0ab87779d3dc0/1502744715814/Four_Concepts.pdf
Ryan, M.L.: Narrative as Virtual Reality: Immersion and Interactivity in Literature and Electronic Media. Johns Hopkins UP, Baltimore (2001)
Murakami, M.H.: November. Narrative agency and user experience in transmedia narratives: Brazilian telenovelas case. In: Proceedings of the Latin American Conference on Human Computer Interaction (CLIHC ‘15), Article 20, pp. 1–4. Association for Computing Machinery, New York (2015). https://doi.org/10.1145/2824893.2824911
Kolhoff, L., Nack, F.: How Relevant Is Your Choice? In: Cardona-Rivera, R.E., Sullivan, A., Young, R.M. (eds.) ICIDS 2019. LNCS, vol. 11869, pp. 73–85. Springer, Cham (2019). https://doi.org/10.1007/978-3-030-33894-7_9
Vermeulen, I.E., Roth, C., Vorderer, P., Klimmt, C.: Measuring User Responses to Interactive Stories: Towards a Standardized Assessment Tool. In: Aylett, R., Lim, M.Y., Louchart, S., Petta, P., Riedl, M. (eds.) ICIDS 2010. LNCS, vol. 6432, pp. 38–43. Springer, Heidelberg (2010). https://doi.org/10.1007/978-3-642-16638-9_7
Mateas, M., Stern, A.: Interaction and narrative. In: Tekinbas, K.S., Zimmerman, E. (eds.) The game design reader: A rules of play anthology 1, pp. 642–669. MIT press, Massachusetts (2005)
Tanenbaum, K., Tanenbaum, T.J.: Agency as commitment to meaning: communicative competence in games. Digital Creativity 21(1), 11–17 (2010). https://doi.org/10.1080/14626261003654509
S̨engün, S.: Silent hill 2 and the curious case of invisible agency. In: Koenitz, H., Sezen, T.I., Ferri, G., Haahr, M., Sezen, D., C̨atak, G. (eds.) ICIDS 2013. LNCS, vol. 8230, pp. 180–185. Springer, Cham (2013). https://doi.org/10.1007/978-3-319-02756-2_22
Ryabova, A.: The Games that Play with Us: How Invisible Agency Affects the Player’s Experience and Changes Narrative? University of Dublin, Master of Science Interactive Digital Media (2021)
Hannesson, H.J., Reimann-Andersen, T., Burelli, P., Bruni, L.E.: Connecting the Dots: Quantifying the Narrative Experience in Interactive Media. In: Schoenau-Fog, H., Bruni, L.E., Louchart, S., Baceviciute, S. (eds.) ICIDS 2015. LNCS, vol. 9445, pp. 189–201. Springer, Cham (2015). https://doi.org/10.1007/978-3-319-27036-4_18
Bruni, L.E., Baceviciute, S., Arief, M.: Narrative Cognition in Interactive Systems: Suspense-Surprise and the P300 ERP Component. In: Mitchell, A., Fernández-Vara, C., Thue, D. (eds.) ICIDS 2014. LNCS, vol. 8832, pp. 164–175. Springer, Cham (2014). https://doi.org/10.1007/978-3-319-12337-0_17
Roth, C., Koenitz, H.: Evaluating the user experience of interactive digital narrative. In: Proceedings of the 1st International Workshop on Multimedia Alternate Realities (AltMM ‘16), pp. 31–36. Association for Computing Machinery, New York (2016). https://doi.org/10.1145/2983298.2983302
Mezirow, J.: How critical reflection triggers transformative learning. Fostering critical reflection in adulthood 1(20), 1–6 (1990)
Endacott, J., Brooks, S.: An updated theoretical and practical model for promoting historical empathy. Soc. Stud. Res. Pract. 8(1), 41–58 (2013). https://doi.org/10.1108/SSRP-01-2013-B0003
McKinney, S., Perry, S., Katifori, A., Kourtis, V.: Developing digital archaeology for young people: a model for fostering empathy and dialogue in formal and informal learning environments. In: Hageneuer, S. (ed.) Communicating the Past in the Digital Age: Proceedings of the International Conference on Digital Methods in Teaching and Learning in Archaeology, pp. 179–195. Ubiquity Press, London (2020). https://doi.org/10.5334/bch.n
Psaltis, C., Carretero, M., Čehajić-Clancy, S. (eds.): History Education and Conflict Transformation. Springer, Cham (2017). https://doi.org/10.1007/978-3-319-54681-0
Jenkins, K.M.: Choose your own adventure: Interactive narratives and attitude change. Master of Arts in the Department of Psychology (Social), The University of North Carolina, Chapel Hill (2014)
Cavallaro, D.: Anime and the Visual Novel: Narrative Structure, Design and Play at the Crossroads of Animation and Computer Games. McFarland & Company, Jefferson (2010)
Øygardslia, K., Weitze, C.L., Shin, J.: The Educational Potential of Visual Novel Games: Principles for Design. Replaying Japan 2, (2020). https://www.researchgate.net/publication/341380379
Katifori, A., Roussou, M., Kaklopoulou, I., Servi, K.: Mobile interactive storytelling in the Athens Ancient Agora: exploring the right balance between the Site and the App, in XVII. Culture and Computer Science (Berlin), pp. 47–60 (2019).
Petousi, D., Katifori, A., Servi, K, Roussou, M., Ioannidis, Y.: History education done different: a collaborative interactive digital storytelling approach for remote learners. Front. Educ. (12 August 2022). https://doi.org/10.3389/feduc.2022.942834
Vrettakis, E., Kourtis, V., Katifori, A., Karvounis, M., Lougiakis, C., Ioannidis, Y.: Narralive – Creating and experiencing mobile digital storytelling in cultural her-itage, Digital Applications in Archaeology and Cultural Heritage, Volume 15 (2019)
Vrettakis, E., et al.: The Story Maker - An Authoring Tool for Multimedia-Rich Interactive Narratives. In: Bosser, A.-G., Millard, D.E., Hargood, C. (eds.) ICIDS 2020. LNCS, vol. 12497, pp. 349–352. Springer, Cham (2020). https://doi.org/10.1007/978-3-030-62516-0_33
Schnepfleitner, F.M., Ferreira, M.P.: Transformative Learning Theory–Is It Tıme to Add A Fourth Core Element? Journal of Educational Studies and Multidisciplinary Approaches 1(1), 40–49 (2021)
MacCallum-Stewart, E., Parsler, J.: Illusory agency in vampire: The masquerade–Bloodlines. Dichtung Digital. Journal für Kunst und Kultur digitaler Medien 9(1), 1–17 (2007). https://doi.org/10.25969/mediarep/17706
Habel, C., Kooyman, B.: Agency mechanics: gameplay design in survival horror video games. Digital Creativity 25(1), 1–14 (2014). https://doi.org/10.1080/14626268.2013.776971
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2022 The Author(s), under exclusive license to Springer Nature Switzerland AG
About this paper
Cite this paper
Petousi, D., Katifori, A., Servi, K., Roussou, M., Ioannidis, Y. (2022). Interactive Digital Storytelling in Cultural Heritage: The Transformative Role of Agency. In: Vosmeer, M., Holloway-Attaway, L. (eds) Interactive Storytelling. ICIDS 2022. Lecture Notes in Computer Science, vol 13762. Springer, Cham. https://doi.org/10.1007/978-3-031-22298-6_3
Download citation
DOI: https://doi.org/10.1007/978-3-031-22298-6_3
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-031-22297-9
Online ISBN: 978-3-031-22298-6
eBook Packages: Computer ScienceComputer Science (R0)