Abstract
A game theoretic flavoured decision tree is designed for multi-class classification. Node data is split by using a game between sub-nodes that try to minimize their entropy. The splitting parameter is approximated by a naive approach that explores the deviations of players that can improve payoffs by unilateral deviations in order to imitate the behavior of the Nash equilibrium of the game. The potential of the approach is illustrated by comparing its performance with other decision tree-based approaches on a set of synthetic data.
This work was supported by a grant of the Romanian Ministry of Education and Research, CNCS - UEFISCDI, project number PN-III-P4-ID-PCE-2020-2360, within PNCDI III.
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Suciu, MA., Lung, RI. (2023). A Game Theoretic Flavoured Decision Tree for Classification. In: Nicosia, G., et al. Machine Learning, Optimization, and Data Science. LOD 2022. Lecture Notes in Computer Science, vol 13811. Springer, Cham. https://doi.org/10.1007/978-3-031-25891-6_2
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