Abstract
The concepts of real number sequence, convergence and limit are introduced to all engineering and computer science students in their first semester mathematical analysis course. Teaching methods that have proven to be effective in motivating Generation Z students are a powerful support to keep students’ attention and interest. Building on the advantages of game-based learning, we developed a card game called LimStorm, which was designed to practice the important limits of real number sequences for groups of 4–10 students. In this paper we summarise our empirical experience from the two-year pilot phase.
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Szilágyi, S., Körei, A., Török, Z. (2023). A Game-Based Learning Project - Calculating Limit of Sequences with the Didactic Game LimStorm. In: Auer, M.E., Pachatz, W., Rüütmann, T. (eds) Learning in the Age of Digital and Green Transition. ICL 2022. Lecture Notes in Networks and Systems, vol 633. Springer, Cham. https://doi.org/10.1007/978-3-031-26876-2_87
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DOI: https://doi.org/10.1007/978-3-031-26876-2_87
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