Abstract
This paper investigates the user experience of virtual museums, based on a user study of Ubisoft’s Assassin’s Creed Odyssey: Discovery Tour. The study included 22 participants, who tried the virtual experience in a lab environment and answered a questionnaire. Four main user experience themes were identified—usability, presence, features and content. Issues of accessibility, authenticity, and the possibilities and limitations of virtual museum experiences are discussed.
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Acknowledgements
This research has been supported by the project “Muittut, muitalusat - the story of the Sámi by the Sámi”, funded by Interreg Nord. We also wish to thank University of Lapland and Lapland University of Applied Sciences for their support.
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Paananen, S., Mustonen, S., Häkkilä, J., Colley, A. (2023). User Experience in Virtual Museums - Evaluating Assassin’s Creed Odyssey: Discovery Tour. In: Brooks, A.L. (eds) ArtsIT, Interactivity and Game Creation. ArtsIT 2022. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 479. Springer, Cham. https://doi.org/10.1007/978-3-031-28993-4_18
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