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The Impact of Hybrid Animation on the Future of Animation

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ArtsIT, Interactivity and Game Creation (ArtsIT 2022)

Abstract

Due to technological evolutions, animation has evolved through a diverse range of techniques, creating the conditions for hybrid animation to emerge, which has a direct impact on the production of animation. The aim of this study is to research the current state of hybrid animation among professionals, academics and students of the animation field, to hear their views, adherence and impact on their processes, as well to identify the advantages and disadvantages of hybridization as contribution to the other professionals and animation industry. This paper will be limited to the study of the main production differences between 2D and 3D animation and the result of its combination as hybrid animation, as a criteria to limit the study. To achieve this purpose, the methodological approach defined by triangulation, combines literature review, quantitative methods and qualitative methods on its analysis in order to cross some of the results to achieve deeper understanding and more credibility of results. The main contribution of this study is to position hybrid animation processes from the point of view of animation practitioners and to reveal patterns and exceptions of adherence to its technical processes in order to gather insights on the benefits and potential of its use to the industry.

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Acknowledgment

This study was supported by UNIDCOM under a Grant by the Portuguese Fundação para a Ciência e Tecnologia (FCT) no. UIDB/DES/00711/2020 attributed to UNIDCOM/IADE – Universidade Europeia, Lisbon, Portugal.

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Correspondence to Cátia Peres .

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Appendices

Appendix I

Template of the survey with the total of 18 questions.

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Appendix II

Graphical representation of the full results of the survey.

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Faria, F., Peres, C. (2023). The Impact of Hybrid Animation on the Future of Animation. In: Brooks, A.L. (eds) ArtsIT, Interactivity and Game Creation. ArtsIT 2022. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 479. Springer, Cham. https://doi.org/10.1007/978-3-031-28993-4_20

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  • DOI: https://doi.org/10.1007/978-3-031-28993-4_20

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-031-28992-7

  • Online ISBN: 978-3-031-28993-4

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