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Simulating Idiosyncratic Movement Qualities

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ArtsIT, Interactivity and Game Creation (ArtsIT 2022)

Abstract

Qualitative aspects of body movement play an important role in contemporary dance. These aspects are equally important when creating synthetic movements for artificial dancers. This article describes the approach chosen by the two authors, one a software developer and the other a choreographer, to translate idiosyncratic movement qualities into simulation-based behaviours for non-anthropomorphic artificial dancers. The work culminated in the creation of two scenes for a new dance piece in which the simulated dancers control the movements of robotic lights on stage. The chosen approach is meant to illustrate how the adoption of idiosyncratic movement qualities renders non-anthropomorphic entities, despite their non-human appearance, readable and relatable to as dancers that are interesting for choreographers to work and for human dancers to engage with.

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Notes

  1. 1.

    Cie Gilles Jobin: www.gillesjobin.com.

  2. 2.

    Video recordings: Levitation, Fluidity, Particles, Staccato, Thrusting.

  3. 3.

    Skeleton animations: Levitation, Fluidity, Particles, Staccato, Thrusting.

  4. 4.

    Movement Qualities Dataset: zenodo.org.

  5. 5.

    OnShape: www.onshape.com.

  6. 6.

    Bullet pybullet.org.

  7. 7.

    Arm6 visualisations: Levitation, Fluidity, Particles, Staccato, Thrusting.

  8. 8.

    Arm17 visualisations: Levitation, Fluidity, Particles, Staccato, Thrusting.

  9. 9.

    ACL 360I - Elation Lighting.

  10. 10.

    Mercat de les Flors: mercatflors.cat.

  11. 11.

    Embodied Machine: Scene Approxmation, Scene Progression.

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Acknowledgments

Special thanks go to the members of the dance companyCie Gilles Jobin for supporting the authors in recording motion capture data. This research was conducted in the context of a Marie Curie Fellowship (H2020-MSCA-IF-2018 - Grant agreement no: 840465).

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Correspondence to Daniel Bisig .

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Bisig, D., Romero, M. (2023). Simulating Idiosyncratic Movement Qualities. In: Brooks, A.L. (eds) ArtsIT, Interactivity and Game Creation. ArtsIT 2022. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 479. Springer, Cham. https://doi.org/10.1007/978-3-031-28993-4_32

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  • DOI: https://doi.org/10.1007/978-3-031-28993-4_32

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-031-28992-7

  • Online ISBN: 978-3-031-28993-4

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