Skip to main content

Customising the Interactive Film

  • Conference paper
  • First Online:
ArtsIT, Interactivity and Game Creation (ArtsIT 2022)

Abstract

Interactive films in the form of non-linear branching narratives remain popular, yet non-linear filmic experiences can be created in completely different ways. This paper details how such a project entitled You•Who? was envisaged and produced in the form of an exhibitable interactive artwork. There is no interaction whilst the film is being watched because it is rendered with user-supplied data such as a webcam photograph and voice recording captured voluntarily before the experience of watching begins. The paper explains the conceptual basis of the project, technical aspects of its implementation, observations from its public showings, and future directions of a potential genre that might tentatively be called ‘customised film’.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 89.00
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 119.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. Hales, C.: Spatial and narrative constructions for interactive cinema, with particular reference to the work of RadúzČinčera. In: Hales, C., Kelomees, R. (eds.) Expanding Practices in Audiovisual Narrative, pp. 143–170. Cambridge Scholars, Newcastle (2015)

    Google Scholar 

  2. Carpentier, N.: Media and Participation: A Site of Ideological-Democratic Struggle. Intellect, Bristol and Chicago (2011)

    Book  Google Scholar 

  3. Feingold, K.: OU interactivity as vending machine. Leonardo 28(5), 399–402 (1995)

    Article  Google Scholar 

  4. Rezk, A.M., Haahr, M.: The case for invisibility: understanding and improving agency in black mirror’s bandersnatch and other interactive digital narrative works. In: Bosser, A.-G., Millard, D.E., Hargood, C. (eds.) ICIDS 2020. LNCS, vol. 12497, pp. 178–189. Springer, Cham (2020). https://doi.org/10.1007/978-3-030-62516-0_16

    Chapter  Google Scholar 

  5. Tackfilm website: https://tackfilm.se. Last accessed 14 Jul 2022

  6. Take This Lollipop website: www.takethislollipop.com. Last accessed 24 Jul 2022

  7. The Wilderness Downtown website: http://www.thewildernessdowntown.com. Last accessed 24 Jul 2022

  8. Just a Reflektor website: https://www.justareflektor.com. Last accessed 24 Jul 2022 (2015)

  9. Idomoo website: www.idomoo.com. Last accessed 24 Jul 2022

  10. Hales, C.: Cinematic interaction: from kinoautomat to cause and effect. Dig. Creativity 16(1), 54–64 (2005)

    Article  Google Scholar 

  11. Canny edge detection: https://docs.opencv.org/3.4/da/d5c/tutorial_canny_detector.html. Last accessed 24 Jul 2022

  12. LiveCode Homepage: http://www.livecode.com. Last accessed 24 Jul 2022

  13. Reas, C.: European Graduate School Video Lecture “Latent Cinema”. https://www.youtube.com/watch?v=n-USJzN18IA (2021). Last accessed 24 Jul 2022

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Chris Hales .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2023 ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Hales, C. (2023). Customising the Interactive Film. In: Brooks, A.L. (eds) ArtsIT, Interactivity and Game Creation. ArtsIT 2022. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 479. Springer, Cham. https://doi.org/10.1007/978-3-031-28993-4_37

Download citation

  • DOI: https://doi.org/10.1007/978-3-031-28993-4_37

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-031-28992-7

  • Online ISBN: 978-3-031-28993-4

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics