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Shadows as Ambient Displays - A Design Space

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ArtsIT, Interactivity and Game Creation (ArtsIT 2022)

Abstract

In this paper, we present a design space for using shadows in interactive systems. The main elements of the design space are optical properties, dynamicity, reality, temporality, and projection surface. The use and applicability of the design space are evaluated through three concept designs. The paper contributes a systematic approach to designing interactive systems with shadows, adding to the prior art focused on case studies.

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Acknowledgements

We wish to thank MTEO0613 Interaction Design course students who participated to the study.

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Correspondence to Özge Raudanjoki .

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Raudanjoki, Ö., Colley, A., Häkkilä, J. (2023). Shadows as Ambient Displays - A Design Space. In: Brooks, A.L. (eds) ArtsIT, Interactivity and Game Creation. ArtsIT 2022. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 479. Springer, Cham. https://doi.org/10.1007/978-3-031-28993-4_45

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  • DOI: https://doi.org/10.1007/978-3-031-28993-4_45

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-031-28992-7

  • Online ISBN: 978-3-031-28993-4

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