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Using Off-the-Shelf AR and VR Software for Teaching Immersive Perspectives to 9th Grade Students

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ArtsIT, Interactivity and Game Creation (ArtsIT 2022)

Abstract

Recent research has argued that an immersive reformulation of the concepts of anamorphosis and perspective can have beneficial effects on the teaching of these concepts to young students, and a didactic itinerary for Portuguese 9th grade students has been proposed and executed along these lines. A part of this reformulation is an integration with VR and AR visualizations which was implemented with off-the-shelf software. We report on both the advantages and limitations of these off-the-shelf platforms and propose adaptations and alternatives that might improve the didactic experience.

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Acknowledgments

This work was financed by national funds through FCT – Fundação para a Ciência e a Tecnologia, I.P., in the framework of project UIDB/04019/2020.

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Correspondence to Manuel Flores .

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Flores, M., Araújo, A.B. (2023). Using Off-the-Shelf AR and VR Software for Teaching Immersive Perspectives to 9th Grade Students. In: Brooks, A.L. (eds) ArtsIT, Interactivity and Game Creation. ArtsIT 2022. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 479. Springer, Cham. https://doi.org/10.1007/978-3-031-28993-4_5

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  • DOI: https://doi.org/10.1007/978-3-031-28993-4_5

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-031-28992-7

  • Online ISBN: 978-3-031-28993-4

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