Overview
Part of the book series: Lecture Notes in Computer Science (LNCS, volume 13865)
Included in the following conference series:
Conference proceedings info: CG 2022.
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About this book
The 15 full papers included in this book were carefully reviewed and selected from 23 submissions. They were organized in topical sections as follows: classic games, multi-player and multi-action games, solving games, measuring games, decision making in games and puzzles.
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Keywords
Table of contents (15 papers)
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Multi-Player and Multi-Action Games
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Solving Games
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Measuring Games
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Decision Making in Games and Puzzles
Other volumes
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Computers and Games
Editors and Affiliations
Bibliographic Information
Book Title: Computers and Games
Book Subtitle: International Conference, CG 2022, Virtual Event, November 22–24, 2022, Revised Selected Papers
Editors: Cameron Browne, Akihiro Kishimoto, Jonathan Schaeffer
Series Title: Lecture Notes in Computer Science
DOI: https://doi.org/10.1007/978-3-031-34017-8
Publisher: Springer Cham
eBook Packages: Computer Science, Computer Science (R0)
Copyright Information: The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerland AG 2023
Softcover ISBN: 978-3-031-34016-1Published: 24 May 2023
eBook ISBN: 978-3-031-34017-8Published: 23 May 2023
Series ISSN: 0302-9743
Series E-ISSN: 1611-3349
Edition Number: 1
Number of Pages: XII, 191
Number of Illustrations: 25 b/w illustrations, 35 illustrations in colour