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Study on VR Science Educational Games Based on Participatory Design and Flow Theory

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Learning and Collaboration Technologies (HCII 2023)

Part of the book series: Lecture Notes in Computer Science ((LNCS,volume 14041))

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Abstract

By exploring the possibilities and scientificness of Participatory Design (PD) for children, children can be taught as well as the recipients in the process of collaborative game design. High-tech Virtual Reality (VR) technology can be used to develop popular science games and improve educational experience. Participate in the whole process across the world, obtain the principles, strategies, modes and visual styles of popular science games through PD method, build the process framework of educational game design, use VR technology to enhance user’s sense of immersion, sense of cognition and sense of interaction, and complete the development by combining Unity3D engine. The Mental Flow (MF) evaluation model was applied to the test of the game, and the quantitative evaluation model was established. Finally, a set of PD strategies and MF experience testing and evaluation methods for VR popular science educational games are produced, and theoretical basis and practical reference are provided for the development and design of future popular science educational games. PD concept can provide users with real “people-oriented” design output, “edutainment” games can mobilize users to learn knowledge initiative and fun, VR technology for users to create immersive experience, has a positive impact on the MF experience.

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Zhang, Z., Xu, Z. (2023). Study on VR Science Educational Games Based on Participatory Design and Flow Theory. In: Zaphiris, P., Ioannou, A. (eds) Learning and Collaboration Technologies. HCII 2023. Lecture Notes in Computer Science, vol 14041. Springer, Cham. https://doi.org/10.1007/978-3-031-34550-0_17

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  • DOI: https://doi.org/10.1007/978-3-031-34550-0_17

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-031-34549-4

  • Online ISBN: 978-3-031-34550-0

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