Abstract
Digital technology is increasingly part of people's daily lives, including education. Thus, with growing interest in the educational use of robotics, one of the observed barriers is the incorporation of this content into schools. Because this inclusion cannot be guaranteed by technology access alone, it requires contextual development, critical and interactive. The context of educational robotics requires complexity at different school levels and creativity to solve problems. Therefore, the playful presentation of this content proves to be an excellent choice, especially for children, as it promotes children's logical thinking and physical and social skills through playful activities. Based on this context, this paper takes interaction design principles to evaluate the use of gamification artifacts to support introductory programming courses for children. In this study, the Roboquedo interaction test was evaluated. Its principles, in addition to using free technology with the potential for collaboration, are low-cost projects and a methodological approach based on social constructivist epistemology. Based on the interaction analysis, any adjustments needed to improve the applied principles and deliverables of interaction design and other possibilities of educational robotics and digital inclusion may be reflected.
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Notes
- 1.
PET (Tutorial Education Program) groups are formed by university students under the tutelage of professors with the objective of offering students actions to carry out activities included in the pillars of research, teaching and extension, aiming at a differentiated training of its members.
- 2.
The concept of "open access" for Swan, [16]: "Must be available for download, copy, distribution, print, search or link to the full texts of these papers, crawl for indexing, pass them as data to a software, or use for any other lawful purpose”.
- 3.
Research Project Approved by the Research Ethics Committee under number CAAE 35555420.7.0000.5547. Implementation period: 2020 to 2022.
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To Tutorial Education Program – Connections of Knowledge – Ministry of Education (MEC), Secretariat of Higher Education (SESu) and Secretariat of Continuing Education, Literacy and Diversity (SECAD).
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de Oliveira, M., Paschoalin, L., Teixeira, V., Amaral, M., Almeida, L. (2023). Thinking Open and Ludic Educational Robotics: Considerations Based on the Interaction Design Principles. In: Zaphiris, P., Ioannou, A. (eds) Learning and Collaboration Technologies. HCII 2023. Lecture Notes in Computer Science, vol 14041. Springer, Cham. https://doi.org/10.1007/978-3-031-34550-0_21
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