Skip to main content

Research on Progress and Trend of Display Space Interaction Design Based on Bibliometrics

  • Conference paper
  • First Online:
Culture and Computing (HCII 2023)

Part of the book series: Lecture Notes in Computer Science ((LNCS,volume 14035))

Included in the following conference series:

  • 800 Accesses

Abstract

Purpose Systematically understands the overall characteristics of the research on the interactive design of display space in the international scope, grasp the current research hotspots and theoretical basis of interactive design, and explore new trends in future development according to the frontier hotspots. Methods Using the literature related to the interactive design of museum exhibition space included in Web of Science as the data source, using VOSviewer and CiteSpace to comprehensively use VOSviewer and CiteSpace from the year output distribution, country, research institution, author, keyword clustering, research Draw a scientific knowledge map in terms of hotspots and research trends, and conduct visual analysis to sort out the research context. Conclusion The results show that the number of documents within the scope of the search is on the rise as a whole, and the United States, the United Kingdom, and other countries are in the leading position in research, and the research hotspots are mainly concentrated in augmented reality, cultural heritage, virtual reality, human-computer interaction, user experience, etc. The research status is relatively mature. Multimodal interaction, museum experience design, 3D display, and artificial intelligence have become new trends in future research and development. The lack of close cooperation between research institutions and the lack of high-volume authors are the limitations of current research.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 84.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. Carrozzino, M., Bergamasco, M.: Beyond virtual museums: experiencing immersive virtual reality in real museums, 11(4), 452–458(2010). https://doi.org/10.1016/j.culher.2010.04.001

  2. Petrelli, D., Ciolfi, L., van Dijk, D., Hornecker, E., Not, E., Schmidt, A.: Integrating material and digital. Interactions 20(4), 58 (2013). https://doi.org/10.1145/2486227.2486239

  3. Bekele, M., et al.: A survey of augmented, virtual, and mixed reality for cultural heritage. J. Comput. Cult. Herit. 11(2), 1–36 (2018). https://doi.org/10.1145/3145534

    Article  Google Scholar 

  4. Petrelli, D., Ciolfi, L., Van Dijk, D., Hornecker, E., Not, E., Schmidt, A.: Integrating material and digital: a new way for cultural heritage. Interactions 20(4), 58–63 (2013). https://doi.org/10.1145/2486227.2486239

  5. Bekele, K., Pierdicca, R., Frontoni, E., Malinverni, E.S., Gain, J.: A survey of augmented, virtual, and mixed reality for cultural heritage. J. comput. Cult. 11(2) (2018). https://doi.org/10.1145/3145534

  6. Heath, C., Lehn, D.V., Osborne, J.: Interaction and interactions: collaboration and participation with computer-based exhibits. Public Underst. Sci. 14(1), 91–101 (2005). https://doi.org/10.1177/0963662505047343

    Article  Google Scholar 

  7. Hornecker, E., Stifter, M.: Learning from interactive museum installations about interaction design for public settings. In: Proceedings of the 18th Australia Conference on Computer-Human Interaction: Design: Activities. Artefacts Environ. 135–142 (2006). https://doi.org/10.1145/1228175.1228201

  8. Crowley, K., Callanan, M., Jipson, J., Galco, J., Topping, K., Shrager, J.: Shared scientific thinking in everyday parent-child activity. Sci. Educ. 85(6) (2001). https://doi.org/10.1002/sce.1035

  9. Falk, J., Storksdieck, M.: Using the contextual model of learning to understand visitor learning from a science center exhibition. Sci. Educ. 89(5), 744–778 (2005). https://doi.org/10.1002/sce.20078

    Article  Google Scholar 

  10. Grinter, R.E, Aoki, P.M., Szymanski, M.H., Thornton, J.D., Woodruff, A., Hurst, A.: Revisiting the visit: understanding how technology can shape the museum visit. In: Proceedings of the 2002 ACM Conference on Computer Supported Cooperative Work, pp. 146–155 (2002). https://doi.org/10.1145/587078.587100

  11. Weiser, M.: The Computer for the 21st Century (1991). https://doi.org/10.1038/scientificamerican0991-94

  12. Azuma, R.T.: A survey of augmented reality. Presence: teleoperators & virtual environments, 6(4), 355–385(1997). https://doi.org/10.1162/pres.1997.6.4.355

  13. Bannon, L., Benford, S., Bowers, J., Heath, C.: Hybrid design creates innovative museum experiences. Commun. ACM 48(3), 62–65 (2005). https://doi.org/10.1145/1047671.1047706

    Article  Google Scholar 

  14. Heath, C., vom Lehn, D.: Configuring reception: looking at exhibits in museums and galleries. Theory Cult. Soc. 21(6), 43–65 (2004). https://doi.org/10.1177/0263276404047415

    Article  Google Scholar 

  15. Ash, D.: Dialogic inquiry in life science conversations of family groups in a museum. J. Res. Sci. Teach. 40(2), 138–162 (2003). https://doi.org/10.1002/tea.10069

    Article  Google Scholar 

  16. Hsi, S.: A study of user experiences mediated by nomadic web content in a museum. J. Comput. Assist. Learn. 19(3), 308–319 (2003). https://doi.org/10.1046/j.0266-4909.2003.jca_023.x

    Article  Google Scholar 

  17. Isii, H., Ulemr, B.: Tangible bits: towards seamless interfaces between people, bit, and atoms. In Conference on Human Factors in Computing Systems, CHI, pp. 234–241 (1997). https://doi.org/10.1145/258549.258715

  18. Lanir, J., Kuflik, T., Dim, E., Wecker, A.J., Stock, O.: The influence of a location-aware mobile guide on museum visitors’ behavior. Interact. Comput. 25(6), 443–460 (2013). https://doi.org/10.1093/iwc/iwt002

    Article  Google Scholar 

  19. Meisner, R., vom Lehn, D., Heath, C., Burch, A., Gammon, B., Reisman, M.: Exhibiting performance: Co-participation in science centers and museums. Int. J. Sci. Educ. 29(12), 1531–1555 (2007). https://doi.org/10.1080/09500690701494050

    Article  Google Scholar 

  20. Mortara, M., Catalano, C.E., Bellotti, F., Fiucci, G., Houry-Panchetti, M., Petridis, P.: Learning cultural heritage by serious games. J. Cult. Herit. 15(3), 318–325 (2014). https://doi.org/10.1016/j.culher.2013.04.004

    Article  Google Scholar 

  21. Sandifer, C.: Technological novelty and open-endedness: two characteristics of interactive exhibits that contribute to the holding of visitor attention in a science museum. J. Res. Sci. Teach. 40(2), 121–137 (2003). https://doi.org/10.1002/tea.10068

    Article  Google Scholar 

  22. Shneiderman, B.: The eyes have it: A task by data type taxonomy for information visualizations. In The Craft of Information Visualization, pp. 364–371. Morgan Kaufmann (2003). https://doi.org/10.1109/vl.1996.545307

  23. Styliani, S., Fotis, L., Kostas, K., Petros, P.: Virtual museums, a survey, and some issues for consideration. J. Cult. Herit. 10(4), 520–528 (2009). https://doi.org/10.1016/j.culher.2009.03.003

    Article  Google Scholar 

  24. Yoon, S.A., Elinich, K., Wang, J., Steinmeier, C., Tucker, S.: Using augmented reality and knowledge-building scaffolds to improve learning in a science museum. Int. J. Comput.-Support. Collab. Learn. 7, 519–541 (2012). https://doi.org/10.1007/s11412-012-9156-x

    Article  Google Scholar 

  25. Allen, S., Gutwill, J.: Designing with multiple interactives: five common pitfalls. Curator: Museum J. 47(2), 199–212 (2004). https://doi.org/10.1111/j.2151-6952.2004.tb00117.x

  26. Hancock, M.S., Shen, C., Forlines, C., Ryall, K.: Exploring non-speech auditory feedback at an interactive multi-user tabletop. In: Graphics Interface, pp. 41–50 (2005)

    Google Scholar 

  27. Ardissono, L., Kuflik, T., Petrelli, D.: Personalization in cultural heritage: the road traveled and the one ahead. User Model. User-Adap. Inter. 22, 73–99 (2012). https://doi.org/10.1007/s11257-011-9104-x

    Article  Google Scholar 

  28. Bamberger, Y., Tal, T.: Learning in a personal context: Levels of choice in a free choice learning environment in science and natural history museums. Sci. Educ. 91(1), 75–95 (2007). https://doi.org/10.1002/sce.20174

    Article  Google Scholar 

  29. Bederson, B.B.: Audio augmented reality: a prototype automated tour guide. In: Conference Companion on Human Factors in Computing Systems, pp. 210–211 (1995). https://doi.org/10.1145/223355.223526

  30. Chang, K.E., Chang, C.T., Hou, H.T., Sung, Y.T., Chao, H.L., Lee, C.M.: Development and behavioral pattern analysis of a mobile guide system with augmented reality for painting appreciation instruction in an art museum. Comput. Educ. 71, 185–197 (2014). https://doi.org/10.1016/j.compedu.2013.09.022

    Article  Google Scholar 

  31. Charitonos, K., Blake, C., Scanlon, E., Jones, A.: Museum learning via social and mobile technologies: (How) can online interactions enhance the visitor experience? Br. J. Edu. Technol. 43(5), 802–819 (2012). https://doi.org/10.1111/j.1467-8535.2012.01360.x

    Article  Google Scholar 

  32. Crowley, K.: Identifying and supporting shared scientific reasoning in parent-child interactions. J. Museum Educ. 23, 12–17 (1998). https://doi.org/10.1080/10598650.1998.11510365

    Article  Google Scholar 

  33. Dierking, L.D., Falk, J.H.: Family behavior and learning in informal science settings: a review of the research. Sci. Educ. (1994). https://doi.org/10.1002/sce.3730780104

  34. Dindler, C., Iversen, OS, Smith, R., Veerasawmy, R.: Participatory design at the museum: inquiring into children's everyday engagement in cultural heritage. In: Proceedings of the 22nd Conference of the Computer-Human Interaction Special Interest Group of Australia on Computer-Human Interaction, pp. 72–79 (2010). https://doi.org/10.1145/1952222.1952239

  35. Bowman, D., Kruijff, E., LaViola Jr, J.J., Poupyrev, I.P.: 3D User interfaces: theory and practice, CourseSmarte Textbook. Addison-Wesley (2017)

    Google Scholar 

  36. Ellenbogen, K.M., Luke, J.J., Dierking, L.D.: Family learning research in museums: An emerging disciplinary matrix? Sci. Educ. 88(S1), S48–S58 (2004). https://doi.org/10.1002/sce.20015

    Article  Google Scholar 

  37. Fender, J.G., Crowley, K.: How parent explanation changes what children learn from everyday scientific thinking. J. Appl. Dev. Psychol. 28(3), 189–210 (2017). https://doi.org/10.1016/j.appdev.2007.02.007

    Article  Google Scholar 

  38. Fleck, M., Frid, M., Kindberg, T., O’Brien-Strain, E., Rajani, R., Spasojevic, M.: From informing to remembering: ubiquitous systems in interactive museums. IEEE Pervasive Comput. 1(2), 13–21 (2002). https://doi.org/10.1109/mprv.2002.1012333

    Article  Google Scholar 

  39. Heath, C.; Luff, P.; Lehn, D. V.; Hindmarsh, J.; Cleverly, J.: Crafting participation: designing ecologies, configuring experience. , 1(1), 9–33 (2002). doi:https://doi.org/10.1177/147035720200100102

  40. Hinrichs, U., Schmidt, H., Carpendale, S.: EMDialog: bringing information visualization into the museum. IEEE Trans. Visual Comput. Graphics 14(6), 1181–1188 (2008). https://doi.org/10.1109/tvcg.2008.127

    Article  Google Scholar 

  41. Jordan, B. &Henderson.: Interaction Analysis-Foundations and Practice. Journal of the Learning Sciences, 4(1) (1995). doi:https://doi.org/10.1207/s15327809jls0401_2

  42. Rahm, J.: Multiple modes of meaning-making in a science center. Sci. Educ. 88(2), 223–247 (2004). https://doi.org/10.1002/sce.10117

    Article  Google Scholar 

  43. Steier, R.: Posing the question: visitor posing as embodied interpretation in an art museum. Mind Cult. Act. 21(2), 148–170 (2014). https://doi.org/10.1080/10749039.2013.878361

    Article  Google Scholar 

  44. Vavoula, G., Sharples, M., Rudman, P., Meek, J., Lonsdale, P.: Myartspace: design and evaluation of support for learning with multimedia phones between classrooms and museums. Comput. Educ. 53(2), 286–299 (2009). https://doi.org/10.1016/j.compedu.2009.02.007

    Article  Google Scholar 

  45. Fleck, M., Frid, M., Kindberg, T., O’Brien-Strain, E., Rajani, R., Spasojevic, M.: From informing to remembering: ubiquitous systems in interactive museums. IEEE Pervasive Comput. 1(2), 13–21 (2002). https://doi.org/10.1109/mprv.2002.1012333

    Article  Google Scholar 

  46. Christian, H., vom Lehn, D.: Configuring ‘Interactivity’: enhancing engagement in science centers and museums. Soc. Stud. Sci. 38(1), 63–91 (2008). https://doi.org/10.1177/147035720200100102

    Article  Google Scholar 

  47. Hinrichs, U., Schmidt, H., Carpendale, S.: EMDialog: bringing information visualization into the museum. IEEE Trans. Visual Comput. Graphics 14(6), 1181–1188 (2008). https://doi.org/10.1109/tvcg.2008.127

    Article  Google Scholar 

  48. Jordan, B., Henderson, A.: Interaction analysis: foundations and practice. J. Learn. Sci. 4(1), 39–103 (1995). https://doi.org/10.1207/s15327809jls0401_2

    Article  Google Scholar 

  49. Jrene Rahm: Multiple modes of meaning-making in a science center. , 88(2), 223–247(2004). doi:https://doi.org/10.1002/sce.10117

  50. Steier, R.: Posing the question: visitor posing as embodied interpretation in an art museum. Mind Cult. Act. 21(2), 148–170 (2014). https://doi.org/10.1080/10749039.2013.878361

    Article  Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Naidan Shi .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2023 The Author(s), under exclusive license to Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Shi, N., Wang, X. (2023). Research on Progress and Trend of Display Space Interaction Design Based on Bibliometrics. In: Rauterberg, M. (eds) Culture and Computing. HCII 2023. Lecture Notes in Computer Science, vol 14035. Springer, Cham. https://doi.org/10.1007/978-3-031-34732-0_12

Download citation

  • DOI: https://doi.org/10.1007/978-3-031-34732-0_12

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-031-34731-3

  • Online ISBN: 978-3-031-34732-0

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics