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Interface and Window: Imagination and Technology in Movie Interaction

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Culture and Computing (HCII 2023)

Part of the book series: Lecture Notes in Computer Science ((LNCS,volume 14035))

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Abstract

This paper investigates the relationship between symbolic interaction and the audience’s imagination through text analysis and case studies of desktop movies. This paper demonstrates how the interaction between the film and the computer interface has evolved, with the film’s numerous search websites, social media platforms, and streaming platforms realistically reproducing the audience’s real-world internet interaction experience and narrowing the gap between the image and the film interface. The use of digital computing technology in filmmaking, combined with the human-computer interaction mode of modern computers, has resulted in a digital cinema image-based, database algorithm as the technical logic for visual perception-oriented art presentation. As a result, in the “image-interface” movie presentation mode, interactive interfaces are becoming increasingly important components of the digital media system.

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Acknowledgements

Sincere thanks to Assistant Professor Xin Wang and all the authors of the references. The authors would also like to thank anonymous reviewers, editors, the Medi-reading Club, and the Beijing Normal University Department of Film and Media for their insightful comments and assistance.

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Correspondence to Ying Lai .

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Lai, Y., Zhou, X. (2023). Interface and Window: Imagination and Technology in Movie Interaction. In: Rauterberg, M. (eds) Culture and Computing. HCII 2023. Lecture Notes in Computer Science, vol 14035. Springer, Cham. https://doi.org/10.1007/978-3-031-34732-0_21

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  • DOI: https://doi.org/10.1007/978-3-031-34732-0_21

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-031-34731-3

  • Online ISBN: 978-3-031-34732-0

  • eBook Packages: Computer ScienceComputer Science (R0)

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