Skip to main content

Research on the Design of Serious Games for the Elderly Cognitive Training Based on Augmented Reality

  • Conference paper
  • First Online:
Human Aspects of IT for the Aged Population (HCII 2023)

Part of the book series: Lecture Notes in Computer Science ((LNCS,volume 14042))

Included in the following conference series:

  • 788 Accesses

Abstract

In recent years, the aging of the world's population has been increasing year by year. As people age, the human brain is prone to aging and damage, and basic abilities such as thinking, language, and execution will also decline. The deterioration of these links may lead to cognitive decline, resulting in mild cognitive impairment (MCI). Alzheimer's disease (AD), a common geriatric disease, is a manifestation of cognitive impairment. Alzheimer's disease will have irreversible negative effects on the daily life, economy, and psychology of the elderly and their families. This study combines serious game theory with augmented reality technology. The elderly play serious games in their daily lives to exercise common cognitive activities. In addition, augmented reality technology can effectively connect the virtual game world with real-world life scenes. Through augmented reality games, the elderly can be enriched with visual and auditory multi-sensory training, and the elderly with mild cognitive impairment can be detected and intervened in a timely manner. Combining AR technology with tangible objects maximizes the effectiveness of training through more accessible game participation channels and contextualized and fun game experiences. The ultimate aim of this study is to design and develop a serious mobile phone game to help the elderly exercise their cognitive abilities such as object recognition, sense of direction, and wayfinding in daily life. This study can provide early detection and intervention for the elderly's cognitive impairment, so as to avoid the irreversible impact of diseases such as dementia on the lives of the elderly and their families.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 84.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. Guangzong, M.: Successful aging: governance of aging in china. Strategic Concept. Nat. School Administr. 205 (3), 55–61 (2006)

    Google Scholar 

  2. Sternberg, R.J.: Cognitive Psychology. Beijing: China Light Industry Press (2016)

    Google Scholar 

  3. Jihui, L.: Cognitive function screening tools for the elderly. Beijing Med. 36(10), 842–845 (2014). https://doi.org/10.15932/j.0253-9713.2014.10.065

  4. Liangliang, L., et al.: Research progress of digital painted clock test in cognitive impairment. Nerve Injury Funct. Reconstruct. 17(06), 337–340 (2022). https://doi.org/10.16780/j.cnki.sjssgncj.20210322

  5. Williams, J.G., Huppert, F.A., Matthews, F.E., et al.: Performance and normative values of a concise neuropsychological test (CAMCOG) in an elderly population sample. Int. J. Geriatr. Psychiatry 18, 631–644 (2003)

    Article  Google Scholar 

  6. Garcia-Agundez, A., Folkerts, A.K., Konrad, R., et al.: Recent advances in rehabilitation for Parkinson´s disease with exergames: a systematic review. J. Neuroeng. Rehabil. 16(1), 17 (2019)

    Google Scholar 

  7. Zhu, K., Zhang, Q., He, B., et al.: Immersive virtual reality-based cognitive intervention for the improvement of cognitive function, depression, and perceived stress in older adults with mild cognitive impairment and mild dementia: pilot pre-post study. JMIR Serious Games 10(1), e32117 (2022)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Yumiao Chen .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2023 The Author(s), under exclusive license to Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Li, W., Chen, Y. (2023). Research on the Design of Serious Games for the Elderly Cognitive Training Based on Augmented Reality. In: Gao, Q., Zhou, J. (eds) Human Aspects of IT for the Aged Population. HCII 2023. Lecture Notes in Computer Science, vol 14042. Springer, Cham. https://doi.org/10.1007/978-3-031-34866-2_32

Download citation

  • DOI: https://doi.org/10.1007/978-3-031-34866-2_32

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-031-34865-5

  • Online ISBN: 978-3-031-34866-2

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics