Abstract
Remote monitoring uses smart home features to promote aging in place by preventing emergencies and increasing the quality of life of older adults. However, traditional reports, data, and graphs produced by remote monitoring technologies are not well suited to older adults’ needs. Thus, the complexity for older adults to use and interpret reports can lead to usability and adoption issues. The goals of this study were 1) to incorporate ludic-based design principles into an application that provides older adults with an alternative way to interact with information about their Activities of Daily Living (ADL), and 2) involve older adults in creating new ludic interfaces that address usability and reduce adoption issues. This ambient assistive technology offers older adults the opportunity, through its interface, to promote curiosity and exploration, the pursuit of non-external goals, and openness about the user’s routine and lifestyle. By using an iterative, Human-Centered, co-design approach in 4 workshops with older adults (N = 7), we combine older adults’ needs with ludic elements to propose a new user experience.
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Ngankam, H. et al. (2023). My Iliad: A Ludic Interface Using Ambient Assistive Technology to Promote Aging in Place. In: Gao, Q., Zhou, J. (eds) Human Aspects of IT for the Aged Population. HCII 2023. Lecture Notes in Computer Science, vol 14043. Springer, Cham. https://doi.org/10.1007/978-3-031-34917-1_3
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