Abstract
The design and creation of specialized instruments that are focused on visualizing gaming and learning results from educational video games will help both learners and players perceive their achieved results, as well as designers and creators of educational video games in the design and creation process of new, improved educational video games within the software platforms for educational video games. In this regard, creators and users of educational video games must have such instruments to facilitate the perception of generated information from the video games played by learners/players. On the other hand, the visualization of the data on the gaming and learning results using various data visualization methods and techniques will provide an easy and understandable way to perceive this valuable information. Therefore, the paper focuses on designing a specialized instrument for visualizing gaming and learning results from educational video games. The paper presents the conceptual model of the instrument and the main functionalities this tool can provide to users of educational video games created and generated within the framework of an educational platform for maze video games for education, in particular, the APOGEE software platform. The paper also presents a detailed conceptual model of the data visualization instrument for managing the account and visualizing data functionalities.
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This research is supported by the Bulgarian Ministry of Education and Science under the National Program “Young Scientists and Postdoctoral Students – 2”.
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Dankov, Y. (2023). Conceptual Model of a Data Visualization Instrument for Educational Video Games. In: Abraham, A., Pllana, S., Casalino, G., Ma, K., Bajaj, A. (eds) Intelligent Systems Design and Applications. ISDA 2022. Lecture Notes in Networks and Systems, vol 717. Springer, Cham. https://doi.org/10.1007/978-3-031-35510-3_29
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DOI: https://doi.org/10.1007/978-3-031-35510-3_29
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