Skip to main content

Integrate Gamification into Questionnaire Design

  • Conference paper
  • First Online:
Human-Computer Interaction (HCII 2023)

Part of the book series: Lecture Notes in Computer Science ((LNCS,volume 14011))

Included in the following conference series:

  • 1168 Accesses

Abstract

Self-report questionnaire is usually used to explore people’s feelings, attitudes, or perspectives. However, some potential problems of self-report questionnaire are indicated, such as participants’ careless responding, insufficient effort responding, and a lack of motivation to participate. In order to improve the motivation of responding the questionnaire, previous studies integrated gamification into the questionnaire design by creating a novel questionnaire items or scales. But, less of them discussed the situation without changing the questionnaire items or scales. Under the situation, we investigated the influence of gamification on the survey results and intrinsic motivation for responding the questionnaire. The study took the Big Five Personality Test IPIP 50 as an example to gamify and investigated 38 participants to understand the difference between the results from original and gamification versions. The results of the five personality traits from the two versions reveal highly positive correlations; moreover, compare with original version, gamification version enhances the interest/enjoyment, perceived competence, and perceived choice in intrinsic motivation, but decreases the pressure/tension. In summary, the gamification version does not obviously change the survey results and improves the intrinsic motivation. As a result, integrating gamification into questionnaire design without changing the questionnaire items or scales may be a potential approach to improve the application of gamification in questionnaire design.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 84.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. Meade, A.W., Craig, S.B.: Identifying careless responses in survey data. Psychol. Methods 17(3), 437 (2012)

    Article  Google Scholar 

  2. Bowling, N.A., et al.: Who cares and who is careless? Insufficient effort responding as a reflection of respondent personality. J. Pers. Soc. Psychol. 111(2), 218 (2016)

    Article  Google Scholar 

  3. Maniaci, M.R., Rogge, R.D.: Caring about carelessness: participant inattention and its effects on research. J. Res. Pers. 48, 61–83 (2014)

    Article  Google Scholar 

  4. Herzog, A.R., Bachman, J.G.: Effects of questionnaire length on response quality. Public Opin. Q. 45(4), 549–559 (1981)

    Article  Google Scholar 

  5. Saucier, G.: Mini-markers: a brief version of goldberg’s unipolar big-five markers. J. Pers. Assess. 63(3), 506–516 (1994)

    Article  Google Scholar 

  6. Krosnick, J.A.: Response strategies for coping with the cognitive demands of attitude measures in surveys. Appl. Cogn. Psychol. 5(3), 213–236 (1991)

    Article  Google Scholar 

  7. Huang, J.L., et al.: Detecting and deterring insufficient effort responding to surveys. J. Bus. Psychol. 27(1), 99–114 (2012)

    Article  Google Scholar 

  8. McCord, J.-L., Harman, J.L., Purl, J.: Game-like personality testing: an emerging mode of personality assessment. Personality Individ. Differ. 143, 95–102 (2019)

    Article  Google Scholar 

  9. Harman, J.L., Brown, K.D.: Illustrating a narrative: a test of game elements in game-like personality assessment. Int. J. Sel. Assess. 30(1), 157–166 (2022)

    Article  Google Scholar 

  10. Chou, Y.-K.: Actionable gamification: Beyond points, badges, and leaderboards. Packt Publishing Ltd. (2019)

    Google Scholar 

  11. Ryan, R.M.: Control and information in the intrapersonal sphere: an extension of cognitive evaluation theory. J. Pers. Soc. Psychol. 43(3), 450 (1982)

    Article  Google Scholar 

  12. Höchsmann, C., et al.: Effectiveness of a behavior change technique–based smartphone game to improve intrinsic motivation and physical activity adherence in patients with type 2 diabetes: randomized controlled trial. JMIR Serious Games 7(1), e11444 (2019)

    Article  Google Scholar 

  13. LĂłpez-MartĂ­nez, A., et al.: Using gamified strategies in higher education: relationship between intrinsic motivation and contextual variables. Sustainability 14(17), 11014 (2022)

    Article  Google Scholar 

  14. Landers, R.N., Sanchez, D.R.: Game-based, gamified, and gamefully designed assessments for employee selection: definitions, distinctions, design, and validation. Int. J. Sel. Assess. 30(1), 1–13 (2022)

    Article  Google Scholar 

  15. Guin, T.D.-L., et al.: Myths and realities of respondent engagement in online surveys. Int. J. Mark. Res. 54(5), 613–633 (2012)

    Article  Google Scholar 

  16. Keusch, F., Zhang, C.: A review of issues in gamified surveys. Soc. Sci. Comput. Rev. 35(2), 147–166 (2017)

    Article  Google Scholar 

  17. Landers, R.N., Collmus, A.B.: Gamifying a personality measure by converting it into a story: convergence, incremental prediction, faking, and reactions. Int. J. Sel. Assess. 30(1), 145–156 (2022)

    Article  Google Scholar 

  18. Goldberg, L.R.: The development of markers for the Big-Five factor structure. Psychol. Assess. 4(1), 26 (1992)

    Article  Google Scholar 

  19. Cattell, R.B.: Description and measurement of personality (1946)

    Google Scholar 

  20. Allport, G.W.: Pattern and growth in personality (1961)

    Google Scholar 

  21. Eysenck, H.J., Strelau, J.: The biosocial approach to personality. In: Explorations in Temperament: International Perspectives on Theory and Measurement, p. 87 (1991)

    Google Scholar 

  22. Barrick, M.R., Mount, M.K.: The big five personality dimensions and job performance: a meta-analysis. Pers. Psychol. 44(1), 1–26 (1991)

    Article  Google Scholar 

  23. Costa, P.T., McCrae, R.R.: Personality in adulthood: a six-year longitudinal study of self-reports and spouse ratings on the NEO Personality Inventory. J. Pers. Soc. Psychol. 54(5), 853 (1988)

    Article  Google Scholar 

  24. Zheng, L., et al.: Reliability and concurrent validation of the IPIP Big-Five factor markers in China: Consistencies in factor structure between Internet-obtained heterosexual and homosexual samples. Personality Individ. Differ. 45(7), 649–654 (2008)

    Article  Google Scholar 

  25. Cobb-Clark, D.A., Schurer, S.: The stability of big-five personality traits. Econ. Lett. 115(1), 11–15 (2012)

    Article  Google Scholar 

  26. Streiner, D.L.: Starting at the beginning: an introduction to coefficient alpha and internal consistency. J. Pers. Assess. 80(1), 99–103 (2003)

    Article  Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Hsi-Jen Chen .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2023 The Author(s), under exclusive license to Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Chen, YC., Chen, CY., Chen, HJ. (2023). Integrate Gamification into Questionnaire Design. In: Kurosu, M., Hashizume, A. (eds) Human-Computer Interaction. HCII 2023. Lecture Notes in Computer Science, vol 14011. Springer, Cham. https://doi.org/10.1007/978-3-031-35596-7_2

Download citation

  • DOI: https://doi.org/10.1007/978-3-031-35596-7_2

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-031-35595-0

  • Online ISBN: 978-3-031-35596-7

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics