Abstract
The Covid-19 pandemic has caused people to stay at home, and online exhibitions have become a good alternative for people to enjoy arts remotely. To learn more about the user interface and user experience design, this research used three online exhibition applications (apps) (NTMOFA, NPM, A&C) to conducts task analysis, observation, and semi-structured interviews to develop exploratory research. Thirty participants were invited to take part in the experiment, and the time they spent finishing each task was regarded as the objective results; the SUS and NASA-TLX and interview responses were the subjective results. The results showed that the time performance of moving, watching, playing audio, searching and sharing functions of each app was significantly different with NPM and A&C, respectively for VR and AR online exhibitions, usually taking more time. Besides, participants thought that NPM is slightly more user-friendly than the other two apps; however, they preferred the AR online exhibition for its immersion experience. In the interviews, participants also indicated that some elements, such as social interaction and sensory experience, are expected to be added to online exhibition. To sum up, those elements which can create presence of visiting physical exhibitions and can interact with others are critical for the future design of online exhibition apps.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
References
Amorim, J.P., Teixeira, L.M.L.: Art in the digital during and after Covid: aura and apparatus of online Exhibitions. Rupkatha J. Interdisc. Stud. Hum. 12(5), 1–8 (2021)
Bannon, L., Benford, S., Bowers, J., Heath, C.: Hybrid design creates innovative museum experiences. Commun. ACM 48(3), 62–65 (2005)
Brooke, P.P.: Beyond the Steers and Rhodes model of employee attendance. Acad. Manag. Rev. 11(2), 345–361 (1986)
Choi, B., Kim, J.: Changes and challenges in museum management after the COVID-19 pandemic. J. Open Innov.: Technol., Market, Complexity 7(2), 148 (2021)
Ciurea, C., Zamfiroiu, A., Grosu, A.: Implementing mobile virtual exhibition to increase cultural heritage visibility. Informatica Economica 18(2), 24 (2014)
DailyView. Visit art galleries and museums at home! Top 10 “online exhibitions” in Taiwan: bring you to feel the charm of knowledge (2021). https://dailyview.tw/Daily/2021/06/19?page=0
Diaper, D., Stanton, N. (eds.): The Handbook of Task Analysis for Human-Computer Interaction. Mahwah, NJ (2003)
Hart, S.G., Staveland, L.E.: Development of NASA-TLX (Task Load Index): results of empirical and theoretical research. Adv. Psychol. 52, 139–183 (1988)
Kadam, P.: Virtual Exhibitions-Digitized World in Pre- and Post-Covid. Int. J. Adv. Innov. Res. 8(3) (2021)
Ken Research: arts global market report 2020–30: Covid-19 impact and recovery (2020). https://www.kenresearch.com/media-and-entertainment/films-and-animation/arts-market-report/342602-94.html
Kraybill, A.: Going the distance: online learning and the museum. J. Museum Educ. 40(2), 97–101 (2015)
Leong, C.K., Chennupati, K.R.: An overview of online exhibitions. DESIDOC J. Library Inf. Technol. 28(4), 7–21 (2008)
Li, J., Nie, J.W., Ye, J.: Evaluation of virtual tour in an online museum: exhibition of architecture of the forbidden city. PLoS ONE 17(1), e0261607 (2022)
Liu, H.Y.: The educational role of virtual art museums. Museol. Q. 20(1), 55–80 (2006)
Moggridge, B.: Designing Interactions, vol. 17. MIT press, Cambridge, UK (2007)
Norman, D.A.: The Psychology of Everyday Things. Basic books, New York, NY (1988)
Resta, G., Dicuonzo, F., Karacan, E., Pastore, D.: The impact of virtual tours on museum exhibitions after the onset of covid-19 restrictions: Visitor engagement and long-term perspectives. SCIRES-IT-Sci. Res. Inf. Technol. 11(1), 151–166 (2021)
Schmitt, B.H.: Experiential Marketing: How to Get Your Customer to Sense, Feel, Think, Act and Relate to Your Company and Brands. The FreePress, New York (1999)
Shneiderman, B., Plaisant, C., Cohen, M.S., Jacobs, S., Elmqvist, N., Diakopoulos, N.: Designing the user interface: strategies for effective human-computer interaction. Hoboken, NJ: Pearson (2016)
Urbaneja, M.H.: Online exhibitions and online publications: interrogating the typologies of online resources in art museums. Int. J. Digital Art History 4, 3–28 (2019)
Villaespesa, E., Álvarez, A.: Visitor journey mapping at the Museo Nacional Thyssen-Bornemisza: Bringing cross-departmental collaboration to build a holistic and integrated visitor experience. Museum Manage. Curatorship 35(2), 125–142 (2020)
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2023 The Author(s), under exclusive license to Springer Nature Switzerland AG
About this paper
Cite this paper
Chen, SC., Lee, YH. (2023). Research on Usability Evaluation of Online Exhibition Applications. In: Kurosu, M., Hashizume, A. (eds) Human-Computer Interaction. HCII 2023. Lecture Notes in Computer Science, vol 14012. Springer, Cham. https://doi.org/10.1007/978-3-031-35599-8_22
Download citation
DOI: https://doi.org/10.1007/978-3-031-35599-8_22
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-031-35598-1
Online ISBN: 978-3-031-35599-8
eBook Packages: Computer ScienceComputer Science (R0)