Abstract
Learning by playing is a learning goal for future talent training. It is a learning method that optimizes the learning process through game elements as the main carrier of the concept of “learning by playing”, toys have a profound impact on the early stages of children's development. With the improvement of families' awareness of children's education, society has put forward higher requirements for children's educational resources, comprehensive development, and intelligent exercise. Based on the theory of multiple intelligences, combined with Piaget's theory of children's cognitive development, FBS design model and emotional design, and comprehensive user research results, this research aims to improve children's multiple intelligences, and proposes a RBFES (requirement- behavior-function-emotion-structure) children's toy design model. In terms of design practice, through in-depth analysis of field research and user research data, combined with semi-structured interviews, questionnaires, observation methods and other methods, taking the design practice of spatial intelligent children's toys as an example, to demonstrate the design process and research ideas of RBFES, and design a spatial intelligent toy Product and supporting UI interface, and conducted a usability test to get feedback and future improvement direction. The research angle and the design model proposed in this paper can provide reference and guidance for the design of children's toys with multiple intelligences in the future.
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Qian, X., Li, Y., Xue, L., Shidujaman, M. (2023). Children's Toy Design Based on Multiple Intelligence Theory–Research Case of “Spatial Intelligence Children's Toy Design”. In: Kurosu, M., Hashizume, A. (eds) Human-Computer Interaction. HCII 2023. Lecture Notes in Computer Science, vol 14012. Springer, Cham. https://doi.org/10.1007/978-3-031-35599-8_8
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