Abstract
Virtual reality (VR) is a growing field of research, which includes visual, auditory, and haptic feedback generation. Haptics, or the sense of touch, is one of the important factors in making a VR experience more realistic. A string-based haptic feedback device was developed to connect with a real tool having the same shape as the virtual tool in the VR environment. This device provides haptic feedback when the virtual tool interacts with other virtual objects. However, this approach requires a real tool in the real space, which can be costly and unrealistic. In this study, using a string-based haptic device connected to a VR controller instead of a real tool to create haptic feedback for touching virtual objects with a rod-shaped tool in VR is proposed. Further, the manner in which the virtual tool’s length affects the user’s suitability and haptic feedback when using a string-based device connected to the controller is investigated. In the verification, a comparison is made between the suitability and haptic feedback of using a string-based haptic feedback device with a real tool or with a VR controller for the virtual tool lengths of 25 cm, 50 cm, and 100 cm. The results show that a virtual tool length of around 50 cm can provide similar suitability and the haptic feedback with and without a real tool.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
References
Meta Quest2 Homepage: https://www.meta.com/jp/quest/. Last accessed 6 Jan 2023
Vive Homepage: https://www.vive.com/jp/. Last accessed 6 Jan 2023
Fang, C., Zhang, Y., Dworman, M., Harrison, C.: Wireality: Enabling complex tangible geometries in virtual reality with worn multi-string haptics. In: Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, pp. 1–10 (2020)
Achberger, A., Aust, F., Pohlandt, D., Vidackovic, K., Sedlmair, M.: STRIVE: string-based force feedback for automotive engineering. In: The 34th Annual ACM Symposium on User Interface Software and Technology, pp. 841–853 (2021)
Blake, J., Gurocak, H.B.: Haptic glove with MR brakes for virtual reality. IEEE/ASME Trans. Mechatronics 14(5), 606–615 (2009)
Caeiro-Rodríguez, M., Otero-González, I., Mikic-Fonte, F.A., Llamas-Nistal, M.: A systematic review of commercial smart gloves: Current status and applications. Sensors 21(8), 2667 (2021)
Kataoka, K., Otsuki, M., Shibata, F., Kimura, A.: Evaluation of ExtickTouch: an advanced extendable virtual object touching device. Comput. Vision Image Media (CVIM) 2021(20), 1–6 (2021)
Yang, J., Horii, H., Thayer, A., Ballagas, R.: VR Grabbers: Ungrounded haptic retargeting for precision grabbing tools. In: Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology, pp. 889–899 (2018)
Strandholt, P.L., Dogaru, O.A., Nilsson, N.C., Nordahl, R., Serafin, S.: Knock on wood: combining redirected touching and physical props for tool-based interaction in virtual reality. In: Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, pp. 1–13 (2020)
Lim, J., Choi, Y.: Force-feedback haptic device for representation of tugs in virtual reality. Electronics 11(11), 1730 (2022)
Botvinick, M., Cohen, J.: Rubber hands ‘feel’ touch that eyes see. Nature 391(6669), 756 (1998)
Kilteni, K., Normand, J.M., Sanchez-Vives, M.V., Slater, M.: Extending body space in immersive virtual reality: a very long arm illusion. PloS One 7(7), e40867 (2012)
Takamoto, S., Amamiya, T., Ito, S., Gomi, Y.: Expression and application of the traction illusion in VR fishing. The Trans. Hum. Interface Soc. 18(2), 87–94 (2016)
Stanton, J.M.: Evaluating equivalence and confirming the null in the organizational sciences. Organ. Res. Methods 24(3), 491–512 (2021)
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2023 The Author(s), under exclusive license to Springer Nature Switzerland AG
About this paper
Cite this paper
Mori, K., Ando, M., Otsu, K., Izumi, T. (2023). Effect of Repulsive Positions on Haptic Feedback on Using a String-Based Device Virtual Objects Without a Real Tool. In: Chen, J.Y.C., Fragomeni, G. (eds) Virtual, Augmented and Mixed Reality. HCII 2023. Lecture Notes in Computer Science, vol 14027. Springer, Cham. https://doi.org/10.1007/978-3-031-35634-6_19
Download citation
DOI: https://doi.org/10.1007/978-3-031-35634-6_19
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-031-35633-9
Online ISBN: 978-3-031-35634-6
eBook Packages: Computer ScienceComputer Science (R0)