Abstract
Extended reality (XR) training offers pilots unlimited access to familiarize themselves with aircraft systems, instrument procedures, Head-Up Display (HUD) symbology, and Enhanced Flight Vision System (EFVS) features before entering full flight simulator (FFS) training. Historically, HUD training has been accomplished through computer-based training (CBT), paper-based training (PBT), and lower-level flight training devices, but the future of HUD and EFVS training will be through highly immersive XR training. This is an outline for current use cases, software and hardware best practices, and training outlines that are elevated through the use of XR. Collins has set a precedent in the aviation industry by proposing XR training to be approved for ground and flight training in the FAA's Boeing 737 FSB Report. This inclusion of XR in the report is a formal way for the FAA to acknowledge XR as an acceptable way to train pilots, paving the way for the wider adoption of XR solutions in pilot training programs.
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Morrison, K., Perkins, A., Hanson, A. (2023). HUD Training and Extended Reality Solutions. In: Chen, J.Y.C., Fragomeni, G. (eds) Virtual, Augmented and Mixed Reality. HCII 2023. Lecture Notes in Computer Science, vol 14027. Springer, Cham. https://doi.org/10.1007/978-3-031-35634-6_40
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DOI: https://doi.org/10.1007/978-3-031-35634-6_40
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