Skip to main content

HUD Training and Extended Reality Solutions

  • Conference paper
  • First Online:
Virtual, Augmented and Mixed Reality (HCII 2023)

Part of the book series: Lecture Notes in Computer Science ((LNCS,volume 14027))

Included in the following conference series:

  • 988 Accesses

Abstract

Extended reality (XR) training offers pilots unlimited access to familiarize themselves with aircraft systems, instrument procedures, Head-Up Display (HUD) symbology, and Enhanced Flight Vision System (EFVS) features before entering full flight simulator (FFS) training. Historically, HUD training has been accomplished through computer-based training (CBT), paper-based training (PBT), and lower-level flight training devices, but the future of HUD and EFVS training will be through highly immersive XR training. This is an outline for current use cases, software and hardware best practices, and training outlines that are elevated through the use of XR. Collins has set a precedent in the aviation industry by proposing XR training to be approved for ground and flight training in the FAA's Boeing 737 FSB Report. This inclusion of XR in the report is a formal way for the FAA to acknowledge XR as an acceptable way to train pilots, paving the way for the wider adoption of XR solutions in pilot training programs.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 89.00
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 119.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. Unreal Engine. CAE Pivots to Unreal Engine for Next-Gen Flight Simulators (2022). www.unrealengine.com/en-US/spotlights/cae-pivots-to-unreal-engine-for-next-gen-flight-simulators

  2. Cooper, N., et al.: Transfer of training-virtual reality training with augmented multisensory cues improves user experience during training and task performance in the real world. PLOS ONE. Public Library of Science (2021). https://journals.plos.org/plosone/article?id=10.1371%2Fjournal.pone.0248225

  3. Federal Aviation Administration, Advisory Circular 90–106B, Enhanced Flight Vision System Operations (2017)

    Google Scholar 

  4. Federal Aviation Administration. Flight Simulator Qualification Test Guide (2019)

    Google Scholar 

  5. Federal Aviation Administration. Code of Federal Regulations, Part 60 (2023)

    Google Scholar 

  6. Federal Aviation Administration, Boeing 737 Flight Standardization Board Report (2021)

    Google Scholar 

  7. Jamalian, N., Gillies, M., Leymarie, F.F., Pan, X.: The effects of hand tracking on user performance: an experimental study of an object selection based memory game. In: 2022 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), pp. 768–776. Singapore, (2022). https://doi.org/10.1109/ISMAR55827.2022.00095

  8. Josephs, L.: A severe pilot shortage in the U.S. leaves airlines scrambling for solutions, CNBC, CNBC (2022). https://www.cnbc.com/2022/05/15/us-pilot-shortage-forces-airlines-to-cut-flights-scramble-for-solutions.html. Accessed 20 Dec 20 2022

  9. Khronos Group. OpenXR. (2020). https://www.khronos.org/openxr/

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Kyle Morrison .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2023 The Author(s), under exclusive license to Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Morrison, K., Perkins, A., Hanson, A. (2023). HUD Training and Extended Reality Solutions. In: Chen, J.Y.C., Fragomeni, G. (eds) Virtual, Augmented and Mixed Reality. HCII 2023. Lecture Notes in Computer Science, vol 14027. Springer, Cham. https://doi.org/10.1007/978-3-031-35634-6_40

Download citation

  • DOI: https://doi.org/10.1007/978-3-031-35634-6_40

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-031-35633-9

  • Online ISBN: 978-3-031-35634-6

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics